The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: FoxHound on January 03, 2022, 03:52 AM

Title: Scheme #4263, ZS submitted by Kradie
Post by: FoxHound on January 03, 2022, 03:52 AM
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race (https://www.wmdb.org/22210) and Multi-challenge (https://www.wmdb.org/21842) by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
Title: Re: Scheme #4263, ZS submitted by Kradie
Post by: Kradie on January 03, 2022, 06:36 AM
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race (https://www.wmdb.org/22210) and Multi-challenge (https://www.wmdb.org/21842) by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
It Is crucial to find best possible hide from the red lines Indeed. There can be red lines in future maps on the ground too, and that can force the player to attack from ground, leaving them with no retreat from rope.
It is true that I and others ran out of time during our turn but It Is Important to remember that It does depend on max complexity, crate spawns, and skills.

Ah yes well this scheme borrows Ideas from Board Shopper, and so on. I am sure other schemes can be made with similar condition lines.  ;) And therefore Condition ZaR will be made :o
Title: Re: Scheme #4263, ZS submitted by Kradie
Post by: Kradie on January 03, 2022, 01:51 PM
After much consultation and consideration, I have renamed the scheme to Zone Shopper.
Title: Re: Scheme #4263, ZS submitted by Kradie
Post by: Lupastic on January 03, 2022, 05:30 PM
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!
Title: Re: Scheme #4263, ZS submitted by Kradie
Post by: Kradie on January 04, 2022, 04:38 AM
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!
It is nice to know that there are people that appreciate the crude and basic aesthetics of these maps, but also it should be enough to get the point through on how to play this particular scheme.

Thank you.

A cup could be made sometime sure, but when I do not know.
Title: Re: Scheme #4263, ZS submitted by Kradie
Post by: Kradie on January 05, 2022, 05:17 AM
Some major change are made to this scheme.

Loss of control doesn't end turn is removed.
Holy Hand Grenade & Banana Bomb is removed.
Mad Cow does 37dmg per cow, max is 100 with all 3 cows.
Fall damage is now down from 100 to 70dmg.
Some crate possibilitets are changed.
Mines & Drum Barrels are removed.

That's it.

Though, word of caution, some changes & reintroduction may occur. It all depends on consensus.

Have fun :)
Title: Re: Scheme #4263, ZS submitted by Kradie
Post by: Kradie on April 03, 2022, 09:52 PM
Some crate possibilitets are changed.
Some power levels on weapons are changed.