Great scheme. a real life sport that is really hard to think about on worms, even the longbow is obvious.
my suggestion is. any new maps should have scores like "1, 2, 4" instead of "10, 20, 40".
this makes it easier to count and keep track of (ex: hey. i got three. "/me 3". ok, three three three three)
and makes it faster to type (ex: "/me 14" instead of "/me 140".)
if you are aware that the arrow can "fall" after some seconds. thus making some great and skillful shooting techinques and some creative maps.
look at the attachment to see what i mean.
i just tested it and it seems the arrow only falls down when the arrow is outside the map boundaries. so never mind the striked text.
the attachment is still there anyway.
Hey man, I'm glad that someone showed interest for this scheme.
I said it couple of times already - with proper maps this could be very interesting to play. We just need to get ourselves some good map maker to deal with it!
Yeah, target can be 1,2,3.. To me it doesn't matter. It really isn't that hard to calculate 2 numbers in 20 seconds
(you calculate it and write it after turn ends, not while playing btw)
About arrow falling, I think it happens after 2000 px. So ye, would have to measure it on a bigger map and see what happens when arrow start to fall down. Would it stick into target on floor or fly over boundaries again like it happened with smaller maps.