Ladies and Gentleman, I present you the
Freemediate!Freemediate stands for Freedom Intermediate and basically it is the Intermediate that you all already know, but much more dynamic. This mode allows you to have total control of your team of worms within 45 seconds.
Hide only, attack or both? Choose wisely according to your needs.
The real challenge in this scheme is to test who controls their team as a whole in a multitask level.
This scheme was only possible because version 3.8 extended game options.
*This topic contains multiple gifs, you have been warned!*Main changes:- Worm Selection available in every turn. (SD will disable this.)
Matches often last long enough to reach Sudden Death, especially cave maps, careful not to be surprised when your Worm Selection is gone!- Worm Selection is never canceled. (In fact the
main feature of this scheme. The
Tab key can always be used during a turn to switch to another Worm.)
An example of your own worm being used as a booster:Run out of utilities and needs to perform an attack? Cheat fall damage!
There are is a world of scenarios where you can cheat fall damage and death, it's up to your creativity! - Worm Selection doesn't end hot-seat time.
- 1 turn delay for every aggressive weapon/utility but Prod and Suicide Bomber. (This is to prevent 1st turn advantage granting the 2nd player a chance to defend.)
Inventory of available weapons in 1st turn:Use your first turn to unpile, defend or position your worms for your next master plan, there are multiple possibilites, if you plan good enough you can even perform multiple kills in this peaceful turn. Amazing! Isn't it?!
Done hiding and positioning your worms? Why not risk an attack with the available utilities? - Jetpack's delay removed.
- Worm Select removed from inventory.
Things you probably know but worth mentioning:- 8 Worms per player in a 1vs1 scenario and 4 Worms in 2vs2 scenario.
- Maps should be always random generated Island or Cave.
NNN's rules suggests to choose cave in case best of 1 game, island-island-cave-cave-(…) in case best of 3 game and cave-cave-island-island-(…) in case best of 5 game.
- Glitches disabled. (Bungee from Jetpack, Bow/bat/rope angle modifications, Roofing, Skip walking, Floating weapon, Glide.)
Known issues:- Choosing Mole Bomb as Special Weapon allow the players to perform an attack in their 1st turn. Mole is the only Special Weapon with no delay restrictions. (Although I'm not sure why would someone choose this weapon, this is much more of a disadvantage than an advantage. Good luck!)
This scheme may change anytime, feel free to discuss!Special thanks to
FoxHound for in-game testing, nice person and a true scheme passionate.
Scheme link:https://www.tus-wa.com/schemes/scheme-3399/Launch date: 28/08/2020.
Last edited: 28/08/2020.Got a problem with gifs not playing or dead/not working urls? Let me know!Coming soon...