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Jattamediate

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jattaman:
Hello
I want to present to you, the jattamediate scheme, an intermediate clone, that, among other things, makes unlucky teams a bit less unlucky, without resorting to manual placement  :).  https://www.tus-wa.com/schemes/scheme-4959/

One perhaps unique balance change, is nerfing shotgun to 22 dmg - I always found watching teams carefully dishing out 25 dmg any range, to be a bit boring to watch and overshadowing other weapons.

I was inspired by elite, pro themes in nerfing ropes. Alas, not everyone(including myself) is comfortable with elite and pro time limits. My clone, is still, well on intermediate level of play  ;).

Special thanks to Kaleu creator of Freemediate, I wouldn't realize there is a select worm feature in worms that lets you mantain select worm "power" after moving your worm without encountering the scheme.

Any feedback is much appreciated.

FoxHound:
It would be nice if you upload some replays to show gameplay examples to us. There are several good Intermediate variations that were created by players. Your variation seems exactly what I prefer to play. I prefer to play intermediate with X3 ropes too. I always thought X5 ropes is a lot in Intermediate, but who plays intermediate like to make rope knocks, it is a skill that many people shine. I still prefer to make the game more balanced between strategy and artillery. I agree that shotgun is boring to be abused every game. This scheme is really similar to the way I prefer to play normal games. I played Intermediate variations probably more than the regular Intermediate, despite the offline games.

Dolly sheep is the variation I played the most, but I created my own variations too.

I really don't like 1HP sudden death in Intermediate, and starting positions is something that is better if more balanced.

jattaman:

--- Quote from: FoxHound on February 16, 2023, 04:10 AM ---It would be nice if you upload some replays to show gameplay examples to us. There are several good Intermediate variations that were created by players. Your variation seems exactly what I prefer to play. I prefer to play intermediate with X3 ropes too. I always thought X5 ropes is a lot in Intermediate, but who plays intermediate like to make rope knocks, it is a skill that many people shine. I still prefer to make the game more balanced between strategy and artillery. I agree that shotgun is boring to be abused every game. This scheme is really similar to the way I prefer to play normal games. I played Intermediate variations probably more than the regular Intermediate, despite the offline games.

Dolly sheep is the variation I played the most, but I created my own variations too.

I really don't like 1HP sudden death in Intermediate, and starting positions is something that is better if more balanced.

--- End quote ---

Thank you for your suggestion. I will upload a replay soon.

I do not feel happy about 1HP sudden death either in default intermediate. I find setting a sudden death that fits the scheme a tricky thing. I want to find a balance between A) teams not having to adjust their strategy too much to sudden death(for example in 1HP it's better to focus on having more worms than energy) and B) not dragging things too much, for things not to be boring(even more so for eliminated teams  :D).

jattaman:
Uploaded a replay :). It's not perfect, but it shows some features, I will upload a better one soon.

Many changes happened in jattamediate since it first came out after lots of testing, some of them:
- I've set 3 jetpacks with 10 fuel - making it easy to allocate badly placed worms in first turn('super' select worm is often not enough), but not to go too far  :).
- crates are balanced  further - sometimes players got 2 bananas or cows in a row, while others got a weak sheep. Additional weapons in crates are balanced now, banana,cows are weaker(i wish i could change quantity of cows in crate instead...), while sheep stronger.
- adding one star flamethrower in the begining - it's weak but it's enough to push some worms around or to kill a tunnel worm  :)

I have a question, I would like to make short gifs to present jetpack+ 'super' select worm combo to players, what would be the easiest tool to do it from WA replays?

Kaleu:
Nice scheme jattaman, hopefully we can try it soon.

By the way, I replied your pm earlier telling you how I made the gifs posted in the Freemediate topic. I will just paste the step by step here so other people can learn too if they interested. I added some extra details so consider the tutorial posted here.

Spoiler! ViewI extracted the image frames using embedded frame extractor from W:A. (Right click replay > Export video)
Remember to use low resolutions and max 30 fps so the files size don't extract too big.
The images will be stored in: Worms Armageddon\User\Capture.

I animated the gifs using this site https://ezgif.com (.zip upload)
And hosted them all using https://giphy.com

I never use imgur for that because it converts the .gif file image extension to .gifv video file and It won't display in the forum.

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