IF you remove an element that is supposed to save you, it becomes a risky endeavour that can promote confidence.
Any roping with or without parachute is a "risky endeavour".
Nobody, in their right mind, would argue that roping without parachute doesn't come without risk, because it does.
But what is ridiculous is you saying it promotes confidence in such a way as if roping with parachute is easy, like people who use parachute have no skill or confidence at all, and they play without any risk at all, it's completely nuts...
If one cannot trust their own ability without the risk factor, then there is no valor and confidence in their roping.
Using parachute or not using parachute, doesn't change the physics of the game at all, you are saying people who rope with parachute have no valor or confidence because you believe there is no risk at all.
How many games could we compare this situation to?
It's like saying you have no confidence in your skills at super mario if you use mushrooms and other items.
Or racing without brakes in racing games, or playing through any game without being allowed to save at all.
You could think of literally hundreds of thousands of comparisons of games in the same sense you are thinking of Worms Armageddon roping without parachute.
If we could all rope like TAS, this wouldn't be a problem, but we are humans, playing on machines built by humans, which means there will always be flaws and mistakes, it's like you expect people to be perfect which is incredibly ignorant.
There is no more or no less skill involved in roping with or without parachute.
I play against people in funners that plays serious and with valor. You must realize that Komodo.
I play serious in funners too, I don't play carelessly, I always try my best, granted sometimes I piss about but for the majority of games I play seriously, that doesn't mean there is any risk involved, it's just a fun game where making mistakes don't matter because nothing is on the line, other than going "Oops! I made a mistake", and maybe getting frustrated at your own shortcomings, it's not a big deal at all.
If you were playing for money, or playing for the glory that winning proves you to be the best player, I would bet my life you would feel a lot more pressure and even nervous in certain situations.
You are playing funners, regardless whether you play serious, the end result is meaningless when nobody cares about collecting results or reporting games in a League with standings, that people look at and compare themselves to others etc.
Parachute makes you cast responsibilities aside and rope risk free
No it doesn't, there is nothing you can ever do or say to prove that.
Everything you do there is a risk.
Even just jumping up and connecting rope has a bit of risk to it, that you will time it wrong and mess up your start.
The absence of parachute might surely uncomfortable at first, but it is very rewarding once you feel more at ease without parachute.
Perhaps for you, it feels rewarding, but for others, it feels like they are losing a very fun feature of the game, putting more restrictions on what is possible in the game.
The rope knocking can be done without parachute, it just needs height calculating and timing.
A lot of rope knocking is impossible without parachute, and some of it would need TAS to pull it off in the way for example, their worm falls over the edge but yours doesn't, no human is that good, at least not consistently.