1vs1: im in love with the original 3worms way of playing. it have that old cool tactic with safe 1st turn, then if it works - fast 2nd, and risky 3rd. the newbiesh way with 5worms is like "try to finish 1 out of 5 and maybe it'll work out" which kills the sense of safe turns with medium players
2vs2: the poll proposes only lower amount of worms for 2v2 comparing to 1v1 which i find quite strange
just think mathematically: as many players play the game at a time, the higher the chance someone fail. think of a 100vs100, it actually have to be ~100 worms per player to balance it off just as 2v2 have to be 4worms per player (and 3v3 5w/player when 1v1 have 3w/p)