Was gonna propose mirrored winds as we already have mirrored maps for BnG, to remove all the luck in the scheme. Althought, it hit me - they could be used in a way first player is always in advantage. For example I get 3bar blue wind and know opponent will get it next turn, which would be ideal for his position. Instead of taking a shot, I'd tele in better hide.
Although, mirrored winds would need to be a part of Parachute race. Without thinking. Same as 0 wind in rr/big rr.