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April 20, 2024, 03:28 PM

Author Topic: Why is the rope knocking off?  (Read 597 times)

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Offline masterkuku

Why is the rope knocking off?
« on: May 28, 2021, 06:22 PM »
Hey! What other settings, besides rope knocking can turn off/on rope knocking? I want it to be on, but somehow it doesn't work.

I tried setting rope knocking value to 100 and 255 and it still didn't work (no rope knocking). I also have the "offline rope knocking" setting on in my offline settings (when I checked intermediate it rope knocking worked), so one random setting in the .wsc file must be the problem.

Here is my scheme which has this problem: https://www.tus-wa.com/schemes/scheme-3966/#scheme-editor

Offline MonkeyIsland

Re: Why is the rope knocking off?
« Reply #1 on: May 29, 2021, 07:01 AM »
You had the super banana bomb crate probability set to 4.  Crate probability values for super weapons are not used in game but they were used by rubber worm. (since they were unused properties)

This value had made a conflict in your scheme. Try downloading your scheme again. I have fixed it for you.
« Last Edit: May 29, 2021, 09:20 AM by MonkeyIsland »
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline h3oCharles

Re: Why is the rope knocking off?
« Reply #2 on: May 29, 2021, 09:51 AM »
also go upgrade to 3.8.1, rubberworm is irrelevant and there are extended scheme options for that

Offline masterkuku

Re: Why is the rope knocking off?
« Reply #3 on: May 29, 2021, 11:55 AM »
Thanks MonkeyIsland! It works fine now :)