Launch EmulateRubberWorm_Off.reg in your Tweaks subdirectory. Then these replays will play correctly.
Thanks a lot brother - works perfectly, but as I understand it right, this setting will stop rubber_worm emulation for the older versions met in the lobby?
I've noticed that issue while I was searching for some good replays for the new scheme I've uploaded and that's the one I was looking for:
2020-07-16 07.15.19 [Online] @GrO, Wil.WAgame - where as the last turn I've busted this 12hp worm with the mine thrown by the bat, taking him exactly his 12hp, with a first try - thanks again for the solutions
*edit*The problem is that the scheme used in these two rounds had a nonzero value assigned to what would be the Select Worm crate probability. The game ignores superweapon and Select Worm crate probabilities (and powers), but wkRubberWorm interpreted most of the former to have specific meanings, for example interpreting Select Worm crate probability as a logic version to force emulation of. And in WA v3.8 the default behavior is to enable emulation of RubberWorm in playback of replay files, thus in this case, WA v3.5 Beta 3pre3 was emulated, instead of v3.7.2.1 as they actually were. This resulted in the desynchronized playback (the checksum errors).
I love how you can understand all that and explain, so most people can understand it simply, while it's all not so simple itself - thank you very much again.
Best regards <3