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March 28, 2024, 06:02 PM

Author Topic: 3.8 update problems  (Read 3229 times)

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Offline Stephen

Re: 3.8 update problems
« Reply #15 on: November 18, 2020, 09:06 PM »
Yes.
Failed graphics initialization
OpenGL error: wglGetProcAddress (glCreateShader)

Offline Toppy

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Re: 3.8 update problems
« Reply #16 on: November 19, 2020, 11:21 AM »
you can probably stick to direct3d shaders for now

Offline StepS

Re: 3.8 update problems
« Reply #17 on: November 20, 2020, 06:20 PM »
Hi everyone, I got 3.8 update and after I set graphics to OpenGL 4.0 (shader) it gave me the following window:[attachment=1]
When I switch it back to Direct3D 9 it works fine.
My laptop is Dell Latitude E5410 with Intel HD Graphics.
Your graphics card is very weak and does not support OpenGL 4.0 with fragment shader. You cannot use OpenGL Shader.
You can use this utility to check what versions of OpenGL are supported: http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Stephen

Re: 3.8 update problems
« Reply #18 on: November 22, 2020, 06:16 AM »
Oh, I expected that, thank you... But is there any visual difference from Direct3D 9?