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March 29, 2024, 01:39 PM

Author Topic: How do I open the files in the FontExt?  (Read 717 times)

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Offline StepS

Re: How do I open the files in the FontExt?
« Reply #1 on: November 19, 2018, 01:55 PM »
They are raw bitmaps with all headers and palette stripped. You would need to convert them to BMP and back to edit them. (or use a hex editor)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]


Offline StepS

Re: How do I open the files in the FontExt?
« Reply #3 on: November 20, 2018, 10:01 PM »
It would require general understanding of the BMP format and being able to build a file via a script or a program. Since this is a custom format used only by the game, you would need to create your own converter for this. Another thing to keep in mind is, you need to obtain the palette, as well as the width and height of the bitmap used in the .fex files separately, since they are not stored all together unlike normal BMP. As already said, these .fex files are raw data only.
The simplest way to edit them without any special tools would be via a hex editor. One byte = 1 pixel, where the value represents the index in the palette. However, it is a very uncomfortable representation, and you simply wouldn't easily know the location of each pixel on the bitmap (especially with the width/height parameters unknown).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]