The Ultimate Site of Worms Armageddon

Worms: Armageddon => Tech Support => Topic started by: WTF-8 on June 05, 2016, 07:58 AM

Title: Next turn didn't start
Post by: WTF-8 on June 05, 2016, 07:58 AM
I just managed to screw up a deathmatch game.
(http://image.prntscr.com/image/7516920696e34691ac47859c347afd6d.gif)
Whatever it is, it happened on my turn and no more turns could happen... I thought that such stuff is only possible with certain RubberWorm scheme options, but looks like I was wrong.

[attachment=1]
00:01:37 I push a mine into a pile
00:03:32 I get the pile and the mine visually stuck in a wall
00:04:28 I push this pile a little and the problem occurs

Could anyone explain what the hell?
Title: Re: Next turn didn't start
Post by: Mega`Adnan on June 05, 2016, 08:18 AM
Lmao, interesting bug. xD
Title: Re: Next turn didn't start
Post by: StepS on June 05, 2016, 08:20 AM
Good bug.
Title: Re: Next turn didn't start
Post by: Triad on June 05, 2016, 11:49 AM
Interesting bug. Devs might be interested.
Title: Re: Next turn didn't start
Post by: TheWalrus on June 05, 2016, 02:18 PM
reminds me of:
 
(http://25.media.tumblr.com/tumblr_lh3tgrfYx51qbccqbo1_500.jpg)
Title: Re: Next turn didn't start
Post by: nino on June 05, 2016, 02:22 PM
Thats known as the scissors's bug.
Title: Re: Next turn didn't start
Post by: barman on June 05, 2016, 02:49 PM
Do you always talk to yourself in offline chat? ;D Nice find, never seen that bug
Title: Re: Next turn didn't start
Post by: XanKriegor on June 08, 2016, 03:32 PM
He obviously was gonna share it later)))

Did anyone notice that the dud is rotating = moving/falling too?
Title: Re: Next turn didn't start
Post by: WTF-8 on June 08, 2016, 04:11 PM
^
Any chances that the mine could get into a zone where floating weapon (http://worms2d.info/Floating_weapon_glitch) glitch happens? That could possibly explain what happened