The Ultimate Site of Worms Armageddon
Worms: Armageddon => Tech Support => Topic started by: The Extremist on April 19, 2024, 07:10 AM
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Kaos Normal on HostingBuddy.
Final move of the game (00:17:50.00), Mole Squadron is launched; watch the orientation/trajectory of the last mole.
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Kaos Normal on HostingBuddy.
Final move of the game (00:17:50.00), Mole Squadron is launched; watch the orientation/trajectory of the last mole.
this was amazing, moonwalking mole
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Very interesting, didn't know moles were affected by explosions.
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this happens all the time with the newest extended options feature in kaos, you release 3x madcows, first one blowing up sends the others in different directions making them bounce away, if there is crate booming too, some might even turn around and keep going the other way. not sure what's the actual physics for this but Kaos surely changed everything : D calling air strike can make the projectiles turn the other way as well, if upon hitting surface crates are booming. these weird options make Kaos even more enjoyable imo. I think it has something to do with the bounciness stuff in the option, the rubber one
an example with the cows: https://www.tus-wa.com/cups/game-239823/msg293860/#msg293860
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Very interesting, didn't know moles were affected by explosions.
If you synchronise your worm's 100% vertical backspace jump with mole release in a tight tunnel, the mole might even push your worm down the slope. Such mole might later have a slightly modified dig.
Trivia: mole hitboxes seem to have only 2 pixels of height
As for the video, Lupastic is 100% correct. Mole Squadron never behaved like this prior to the last updates.
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It's definitely fun that moles can change directions like that, but it looks so goofy. IMO, the sprite should flip to match the new direction.
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I remember that I tried to make a scheme called Windy Moles. I had a lot of fun launching moles with backflip and wind affecting them. They dig crazy holes backwards like this. It was hard to balance it though, and it was a bit repetitive, I would have to work on this.