Forums
April 23, 2024, 10:51 PM

Author Topic: Updating wkRemapKeys & wkRubberWorm?  (Read 1354 times)

0 Members and 1 Guest are viewing this topic.

Offline TheKomodo

Updating wkRemapKeys & wkRubberWorm?
« on: August 30, 2020, 12:42 PM »
Pretty sure I asked this about a month or so ago, and i'm sure StepS answered something, but I can't find the thread where I did, maybe it was asked in someone else's thread.

Starting WA with the latest Steam update( 3.8 ) I get these 2 errors:





I need wkRemapKeys working and it would be nice in general to have like things like kawoosh kick etc.

Sooooo, how to get these working again?

Offline Kradie

Re: Updating wkRemapKeys & wkRubberWorm?
« Reply #1 on: August 30, 2020, 01:09 PM »
Unfortunately the kick module Kawoosh Kick hasn't been updated but there's another version here: https://www.tus-wa.com/forums/worms-armageddon/wkkick38-32802/
It works for me as far as to my personal experience. Make sure there are no spaces at the end of the username. /kick TheKomodo(No Space here).

The current version of wkRemapKeys to this date works with 3.8. Just remove rubberworm files.
Here's the download link for wkRemapKeys: https://worms2d.info/WkRemapKeys
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline GrO

  • 🌞🌞🌞🌞♾️🌞🌞🌞🌞
  • Jr. Member
  • **

  • Poland Poland
  • Posts: 84
  • ⚘🌹🌷 🌿 🌻 🍀 🌷🌹⚘
    • View Profile
    • 440Hz >>> 432Hz
Re: Updating wkRemapKeys & wkRubberWorm?
« Reply #2 on: August 30, 2020, 02:18 PM »
...since wkRubberWorm got implemented in v3.8 the standalone module became unnecessary,
regarding the new kick module (wkKick38) it should work the same way as wkKawooshKick now:

/kick#

Regards.

...even the Light needs a background, or some dirt, to become visible... ...

Offline TheKomodo

Re: Updating wkRemapKeys & wkRubberWorm?
« Reply #3 on: August 30, 2020, 03:08 PM »
...since wkRubberWorm got implemented in v3.8 the standalone module became unnecessary,

Ahhh, now everything makes sense, I forgot about that, thanks :)

That's probably what StepS told me before lol.

Offline GrO

  • 🌞🌞🌞🌞♾️🌞🌞🌞🌞
  • Jr. Member
  • **

  • Poland Poland
  • Posts: 84
  • ⚘🌹🌷 🌿 🌻 🍀 🌷🌹⚘
    • View Profile
    • 440Hz >>> 432Hz
Re: Updating wkRemapKeys & wkRubberWorm?
« Reply #4 on: August 30, 2020, 11:33 PM »
...since wkRubberWorm got implemented in v3.8 the standalone module became unnecessary,

Ahhh, now everything makes sense, I forgot about that, thanks :)

That's probably what StepS told me before lol.
You're welcome :)

...even the Light needs a background, or some dirt, to become visible... ...

Offline Rogi

Re: Updating wkRemapKeys & wkRubberWorm?
« Reply #5 on: August 31, 2020, 04:47 PM »
Thanks.

Don't forgot update wkReamapKeys, i had some old. In new module it doesn't work if you use codes of keys, just "Space", "A", "B". Strange.
« Last Edit: August 31, 2020, 05:02 PM by Rogi »
_ _ _ _ _ _ _ _ _ _ _
Calm the hell down.|

Offline StepS

Re: Updating wkRemapKeys & wkRubberWorm?
« Reply #6 on: August 31, 2020, 06:29 PM »
Thanks.

Don't forgot update wkReamapKeys, i had some old. In new module it doesn't work if you use codes of keys, just "Space", "A", "B". Strange.
Codes still work if they are prefixed by #. This was changed a while back (in 1.2.0.0 I think)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]