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got a problem

Started by sm0k, January 29, 2013, 05:13 PM

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sm0k

Quote from: Kaleu on January 29, 2013, 09:09 PM
I tried joining but your ip was your network's ip, not wormnat's wire ip, something is wrong.

1- Did you paste the entire folder called "Modules" or only the modules? Drop the modules there only.
2 - Host a LAN match and in the lobby type /version , look if it appears 3.7.0.0, just saying because guuuria had this issue, she updated her game but in-game still 3.6.0.0, she got it done by installing the update lot of times in a row.. good luck.

i got the folder called "modules"  and the modules are in this folder..
i checked that lan .. and i got 3.7. version

Kaleu

#31
No, copy and paste all content from this folder called MODULES in your Worms Armageddon folder, not the entire folder.
Like this:



sm0k

AHHHHHHHHHHHHHHHH!! ok xd

sm0k

Thanx kaleu , now it works ;] i cna f@#!in host man :D awesome xd

well my minimalize problem changed a bit .. with this wole modules i can minimalize .. but by returning to worms my sound is gone :/ had someone same problem? and know hot to fix it?

AlTarf

#34
.

sm0k

tws dont work on my laptop anyway.. it disconnet all the time.. so no need it.

Kaleu

@sm0k
Great we sucesfull it dude.
About minimizing issue, sorry, no idea m8.

@AlTarf
I can host normally without The Wheat Snooper using the module with its name.



AlTarf

#37
.

StepS

#38
Quote from: AlTarf on January 29, 2013, 07:29 PMAlright let me help you get this straight: wormnat2 is useless for 3.7, when you upgrade to 3.7 you can host already!
utterly wrong, it is NOT integrated, only the loader. you still need to have WormNAT2 for this purpose.

Quote from: AlTarf on January 29, 2013, 07:58 PMEDIT: I just happened to notice that "OLD" labeled wKPrivateCfg file lol :P not sure how that got in there though
an incompatible module has been calmed

what do you use for minimization, sm0k? I hope you don't run the game "As admin"? have you tried D3D9Wnd btw? It has a new method to minimize in-game, replacing the old buggy one  (i can make wkMinimizeAlternative if the default method doesn't work).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

AlTarf

#39
.

sm0k

even with D3D9Wnd dont work fine , same problem .. minimalize - back to game - no sound

but its just weird that i could host and minimalize before and now i need some modules hmm. i still belive that something wrong with my laptop

StepS

#41
its weird. game does no sound usually when it's not in focus (running on background). from your words it seems that system fails to properly bring WA to foreground. i may do an antimodule for test
have you tried updating DirectX?
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Devilage

Quote from: sm0k on January 29, 2013, 08:21 PM
ok thanx for this info .. i ll try it soon ..
any idea about my minimalize problem?  as i said .. i could always minimalize my game .. someday i just started w:a .. and it stoped to work .. idk why

maybe is coz u say 'minimalize' xDDD


Smoking proud.

sm0k

Quote from: StepS on January 30, 2013, 08:11 AM
its weird. game does no sound usually when it's not in focus (running on background). from your words it seems that system fails to properly bring WA to foreground. i may do an antimodule for test
have you tried updating DirectX?

ye i did