TL;DR: The reaim (anti-lock aim) feature may be beneficial for notchers because it saves them a few seconds of resetting their aim. However, this benefit is very insignificant and can be achieved without the reaim feature. There are no other benefits for notchers with this feature. Non-notchers
may be disadvantaged because they rely on intuition to shoot, but this does not change the fact that all players end up resetting their previous shot either due to the reaim feature or the reaim rule anyway. Skilled instinctual players are not affected by the reaim feature, but less skilled players may be affected. However, this advantage/disadvantage is not significant, and it can be mitigated by adjusting shots with respect to the in-game sprites.
About reaim:
Reaim feature can benefit notchers, yes.
Reaim feature can only benefit notchers in a sense that this technically saves them a few seconds to reset the aim back to 90 degrees position, so we can consider this benefit to be really negligible, especially when this can be achieved without the reaim feature enabled. Other than that, there's no other
intrinsic benefit behind this feature for
notchers (feel free to correct me if I'm wrong here, namely whether you see any other
intrinsic benefit for notchers specifically with the reaim feature enabled, not for any other type of players).
However, it is
non-notchers specifically that can be put at disadvantage due to the fact they rely mostly on intutition to shoot, but this is a conjecture which has to be proven. Regardless of whether this feature is enabled, the reaim
rule (as a game rule, not as an
option) makes all players to re-aim,
not adjust, which makes everyone "equal" (but not equal in relation to notching itself, of course, because notching still remains a major advantage regardless of whether the reaim feature is enabled).
Therefore, the addition of the reaim feature into the scheme changes mostly nothing for skillful instinctual players, but I also realize that this
may affect those who are less skilled to do instinctual shots (those kind of shots which are based on intuition alone). Regardless of whether we consider this kind of disadvantage to be real or not, this advantage/disadvantage gap is definitely not huge, and this perceived advantage/disadvantage will be mitigated or even eliminated completely if players learn to adjust their shots with respect to the in-game sprites.
Do I have to repeat that notching itself still remains a major advantage?
I still think the issue is the notching thing that can be banned as a rule or simply accepted as part of the game.
And what I've described above is an insignificant problem in contrast to notching itself, that's why notching is a more serious problem in contrast to the combination of notching + reaim feature. Note, I do realize that the reaim feature is not a problem in and of itself.
In other words, the biggest flaw of the BnG scheme is still notching. But even this kind of perspective may be subjective for those who consider themselves notchers and don't see any problem with notching.
But I think it's cool to have a feature that doesn't require rules. People created a coded feature that is interesting, why use manual rules? Ban notching and not reaim feature.
For rules like sitters, this can be enforced because this has a concrete metric, you can check whether a grenade is a sitter by playing back the replay file which shows the internal grenade's fuse. In contrast, notching cannot be banned, as violations of a "anti-notch" rule would be very difficult to detect with certainty.
Therefore:
- Those people who prefer notching will do notching, and nothing is going to stop them (notice the potential pun here).
- Those people who prefer to rely on their intuition, aka instinctual players, they will have to become even more skillful to do shots while relying on intuition alone, and they will become masterful instinctual players by doing so! This is the spirit of BnG!
Given above, that's why I'd vote for enabling this feature.