Hey, I had an idea to boost the clanner competition!
How about that you could make child clans of CF for example? That way, you belong to CF, but for a given season, only those in the child clan can play as another name, so it's like creating a new clan but you don't leave your previous one.
Maximum number for a child clan could be 4 for instance.
How the statistics could work, well I don't know that, maybe the child-clan's statistics go to the mother-clan's? Well that's silly because then a clan could play with itself.
Oh wait, that could be a rule, no inner-competition, some could just lose on purpose and make the mother-clan win a lot of points and get in the Playoffs.
Yea, brainstorming right these moments... Ideas everyone, ideas!
Nice intention...
Bad idea...
would be easier to limit the number of players in a clan, so would be forced to have more clans. What also would be silly
1. leave your favourite clan
2. join bak
3. lose clanners
4. ? ? ? ?
5. PROFIT!!!
Quote from: avirex on May 28, 2012, 12:34 PM
Nice intention...
Bad idea...
Why is it a bad idea?
Quote from: Scorpus on May 28, 2012, 12:38 PM
would be easier to limit the number of players in a clan, so would be forced to have more clans. What also would be silly
No, it wouldn't be easier, clans have nothing to do with TUS site, they exist on a different basis. TUS doesn't have the power to make a rule limiting the number of players in a clan.
I know, I don't play clanners, but just wondering.. What's the point of this?
If you can't do inner-competition, then it's the same than having only a mother-clan.
CF vs dP = CF-child vs dP (= dP win (muahahah)). So it's useless.
To shorten: More clans, same problems.
Quote from: Ray on May 28, 2012, 01:07 PM
Quote from: Scorpus on May 28, 2012, 12:38 PM
would be easier to limit the number of players in a clan, so would be forced to have more clans. What also would be silly
No, it wouldn't be easier, clans have nothing to do with TUS site, they exist on a different basis. TUS doesn't have the power to make a rule limiting the number of players in a clan.
you can keep the clan normally out of tus. but to play the clanners should be used a limited number of players representing a group.
then could be created clan A and clan B.
we like football teams!
What else is nonsense! :D
Quote from: Husk on May 28, 2012, 01:06 PM
1. leave your favourite clan
2. join bak
3. lose clanners
4. ? ? ? ?
5. PROFIT!!!
;D
isnt it easier then to create a new league lile "Team Tus" ? like 3-4 ppl in a Team. play same way as clanners but its just a team league with small teams ;p so u dont have to leave ur clan.
Then it would be created mini clans just for this league? communities could be used for this purpose
and thhis doesnt affect the base of clanners?
Trying to introduce a little civilization IV into WA? vassal states ;D
Why not just have 2 Clanner leagues? Clanner League A and Clanner League B
TuS Clanner A ne1? TuS Clanner B ne1?
Could work, but I am sure someone won't like it lol.
wont work rofl! its hard enough to find one clanner
The whole point is to create more clans, but people wouldn't like to leave their clans. This way, you don't leave your clan and when you play in clanners, you represent your clan, but with a different squad, if that word suits you better.
how in the world is that ever going to happen???
say me and ninjacamel wanna be in a "squad"
and name ourselves mC- (monster cocks)
when we win a clan game, who is it going to benefit, mm, or tdc?
the only thing that has potential to work, is what komo said... 2 totally different clanner leagues, but there is no benefit to competition in one league or another, that only helps the die hard clanner player to have 2 options of finding a clanner.... for instance, if there is no mm online, i have the option do find a clanmate from my "clan B group" to find a clanner vs other "clan B clans"
Well, the idea doesn't really bring anything new to the table, does it? It's just the same, but now we have an A option and a B option. WOOT!
I'm wondering what the goal of these new ideas is. Seems to me like it's a small feature to keep a very small number of people interested in clanners without making any sort of change to what clanners are (sort of like the WWP syndrome, it only works for a short while, until people notice nothing's really changed except the colourful menus).
If elite doesn't excite you enough anymore for clanners, how about a scheme switch? Komo did it when he switched from ropers to BnG. Mablak did it when he switched to Intermediate. Someone could try to become the next Guardian (shopper).
There's plenty of Free League schemes you could start getting good at: aerial, bungeerace, kaos, sheeprace, quickdraw (is that free league now, actually? It had a nice run for a while in the cups section).
If you can't keep the game interesting for yourself, new features every 2 months isn't going to help. But the new features every now and then will cause new work for MI (and after a small while, activity will wane and MI will have done that work for nothing). Personally, I'm not a fan of that approach :)
TRL is a nice idea taken from cl2k (if I recall correctly) which works because it's a changing feature while it doesn't require extra work. What I'd like to suggest is the option for popular non-classic-league schemes in TRL :) I think aerial would be a nice example here. It seems to be a popular scheme, but Free League never really got all that popular.
Jesus crist you people don't understand what I'm saying...
Say we have this option, so darKz, Random, style and me decide to okay: split up. None of us leaves CF, because non of us would ever want to, but there is one more "clan" to play against in the ladders!
As I said, I was brainstorming, so who does the points go to? I don't know yet, come up with ideas instead of badmouthing them.
Two players from two different clans cannot make a child clan. Only players in the same clan can split up!
why should any clan do this? once u created child clans it will be even harder to find any clanner cause you are limited with your split clan. the clans who stay together would benefit a lot from other clans splitting.
That would be nice D1 8)
It's really hard to launch a new scheme without 'official' support. Both veterans and newbs tend to stick to the things they know.
A TRL for 'smaller' schemes would be nice, although I don't know how active that will be.
It certainly opens up the possibility to introduce new schemes to the community. We even could make a brand new one for each month. It would be quite fun to explore the possibilities of a scheme and develop strategies and tactics for them. The old schemes kinda lost their dynamics.. the used tactics are all well-known, the only difference between players is usually how well they execute them.
I personally don't like the clanner league anymore either. Partly because strategies are much harder to implement when you're playing with someone who 'doesn't get it' or because the scheme isn't made for it (T17's worm switching). And the scoring system.. it's good, but the gaps in points are so big that it takes away motivation. Not to mention it's usually between 4 clans to decide who wins.
I wouldn't mind seeing the top 8 go to playoffs. It's true that some clans would get in that normally would never get anywhere near due to lack of games or a negative record. But IMO these head to head confrontations between clans that playoffs offer are much more exciting than the current league where it's all about playing as many games as possible and stacking up as many points as possible.
In a lot of other games clan wars are generally weekly events where clans gather at a specific time and play their (scheduled) matches.
And it's done on worms sometimes as well. For example between Russian clans: http://crazyworms.ucoz.ru/
I engaged in such competition on Trackmania in a more structured form. There were divisions of similarly-skilled clans and each of the clans in it would play against an other once, at a pre-scheduled time. It worked remarkable well, even on the lower levels.
Worms is a different game though, where a lot of inexperienced players participate as well. Same for Worms:Reloaded where a similar idea failed cause clans didn't seem capable of getting in touch (which was partly the server's fault tbh). But IMO it can be done.
Not as a replacement for the current clan league, but perhaps MI can code the cups in a way that not only individual players can sign up but entire teams. (Team captain signs up and lists 2 (or 3) other players who are also part of the team). And then business proceeds as usual. With one exception: games are played at set times.
Clan league would then stay as it is now (and leave it as it is or until we find a good solution), while the team-cups would allow 'clan'-games to take place in a setting where the scheme is pre-set (no more picks and points raping) and people would be free to choose which team they like to be part of.
Superactive clans could enter 2, or even 3 teams. Inactive clans could 'hire' players to fill up their roster, etcetera. Could be nice :)
If I understood good HHC, you're saying: Tourneys FTW ! (If yes, I totally agree with it.)
PS: Ray, it's not us misunderstanding you, but you misunderstanding us tho.
'Cause as you said no inner competition, means you A squad can't fight B squad.
So A & B squad must fight against other clans than CF, so it's the same than having 1 squad under CF (which can't fight himself).
Quote from: HHC on May 28, 2012, 03:23 PM
Not as a replacement for the current clan league, but perhaps MI can code the cups in a way that not only individual players can sign up but entire teams. (Team captain signs up and lists 2 (or 3) other players who are also part of the team). And then business proceeds as usual. With one exception: games are played at set times.
Clan league would then stay as it is now (and leave it as it is or until we find a good solution), while the team-cups would allow 'clan'-games to take place in a setting where the scheme is pre-set (no more picks and points raping) and people would be free to choose which team they like to be part of.
Superactive clans could enter 2, or even 3 teams. Inactive clans could 'hire' players to fill up their roster, etcetera. Could be nice :)
team captains in cups best idea in this thread IMO
Quote from: DarkOne on May 28, 2012, 02:37 PM
What I'd like to suggest is the option for popular non-classic-league schemes in TRL :) I think aerial would be a nice example here. It seems to be a popular scheme, but Free League never really got all that popular.
cmoon I talking about this 2nd year ХD add kaos on trl!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111
look stats from 10th free league season of kaos, its almost worked as new kind of league where people on ag asked for tus kaos. AND NOW ill notice, that kaos plays bo3 minimum on all games and one round take 8mins-1h
https://www.tus-wa.com/leagues/free-stats/Kaos-stats/?s=10
and now for eхample Aerial overall stats of all seasons
https://www.tus-wa.com/leagues/free-stats/Aerial-stats/
GOGOGOGO kaos leagueeeee!
Quote from: HHC on May 28, 2012, 03:23 PM
A TRL for 'smaller' schemes would be nice, although I don't know how active that will be.
Not sure what you read in my suggestion, but I didn't mean starting up a separate TRL for non-classic schemes :) I meant using the current TRL as we have it, but have more scheme options to vote on.
As for team captains in a cup - well, we all know how tough it is to arrange games for just 1v1, having more of these could make it even harder. But if there's enough support, I could start up a cup with this principle. It wouldn't count towards the standings for the players in the team, but rather for the captain, but it's just an experiment anyway :)
If it wouldn't be too active, I don't see why MI should be bothered to add the option. If it would be active, we could talk further :)
Quote from: Ray on May 28, 2012, 03:00 PM
Jesus crist you people don't understand what I'm saying...
Say we have this option, so darKz, Random, style and me decide to okay: split up. None of us leaves CF, because non of us would ever want to, but there is one more "clan" to play against in the ladders!
As I said, I was brainstorming, so who does the points go to? I don't know yet, come up with ideas instead of badmouthing them.
Two players from two different clans cannot make a child clan. Only players in the same clan can split up!
Then your idea really doesn't differ all that much from the one Komo suggested - basically, you'll have 2 different ratings for the same clan - an A team and a B team. You can't play each other, I guess, but then, it would be harder to find players from specific squads and if there's one player from squad A and one from squad B, you can't play a clanner in your system, even though they're from the same clan, so you'd still have to play clanner in the already existing system.
Too much hassle for no change at all, methinks.
So ckc would split itself into to clan. CKC1 and CKC2 and play clanners?
Quote from: Prankster on May 28, 2012, 01:22 PM
I know, I don't play clanners, but just wondering.. What's the point of this?
Pranksteeeeeeeeeeeeer ;D ;D ;D ;D
i think thats perfect time.
gtfo all I go play sacred ХD
Quote from: Husk on May 28, 2012, 01:06 PM
1. leave your favourite clan
2. join bak
3. lose clanners
4. ? ? ? ?
5. PROFIT!!!
Youtube XDD
Quote from: Tomi on May 28, 2012, 08:22 PM
Quote from: Prankster on May 28, 2012, 01:22 PM
I know, I don't play clanners, but just wondering.. What's the point of this?
Pranksteeeeeeeeeeeeer ;D ;D ;D ;D
Tomiiiiiiiiiiiiiiii xD
Come back to nW and I'll play clanners again :P
Quote from: Kaleu on May 28, 2012, 08:40 PM
Quote from: Husk on May 28, 2012, 01:06 PM
1. leave your favourite clan
2. join bak
3. lose clanners
4. ? ? ? ?
5. PROFIT!!!
Youtube XDD
(http://pugetsoundblogs.com/archive_photos/bainbridge_archive_photos/Spammer.jpg)
Thank you for making us notice your sad existence.
I don't think people don't get your idea Ray, however, you may be missing one point or some more. If you want this league to become more and more active, it's necessary to get fresh blood, players starving for points and willing to learn more than hysteria.
We can split in thousands of mini-clans and the amount of clanners played will not vary greatly, people get bored pretty quickly you know.
Nevertheless, I've never seen a worms league this active.
Yea well it was an idea, I don't really like the monopoly on the top of the clanner ladders, more clans playing could mean more fun, but perhaps you are right.
ray, are you confused? what dont you get??
taking 100 players, and putting them into 20 clans of 5 members.... you are going to be more limited in finding clanners then if you made 10 clans of 10 members, do you agree, or not???
like i said, your intentions are good.. but your idea is bad... and has no logic.
if we had more clans made up of totally different people, that would be great... but that may not happen, atleast not any time soon...
but, heres an idea, i just thought of it.... i dont think anyone has ever mentioned this, in my head, its feeling like a golden idea... but maybe im wrong.. here goes...
100 people sign up to take part in this...
monkeyisland then decides in his opinion who are the top 10 all arounders, and in order...
now number10 is the group leader, he will get first pick of the 90 players left...
number9 group leader gets second pick of the 89 left...
number 8 group leader gets 3rd pick, and so on....
until the very last player is picked, and there are your teams......
the skill is distributed pretty evenly, and the clanners begin.
i think this would be a very interesting thing to try... any thoughts?
what about that one game kiros invented where everyone was put on teams... it was on first blood. it was a nice chance to mix people from different clans into teams for a special event. does anyone remember that? It had to do with like kings or something, 4 big groups fought.. like certain members would challenge certain members from other kingdoms.. bring that shit back!
Quote from: avirex on May 28, 2012, 10:54 PM
ray, are you confused? what dont you get??
taking 100 players, and putting them into 20 clans of 5 members.... you are going to be more limited in finding clanners then if you made 10 clans of 10 members, do you agree, or not???
like i said, your intentions are good.. but your idea is bad... and has no logic.
if we had more clans made up of totally different people, that would be great... but that may not happen, atleast not any time soon...
but, heres an idea, i just thought of it.... i dont think anyone has ever mentioned this, in my head, its feeling like a golden idea... but maybe im wrong.. here goes...
100 people sign up to take part in this...
monkeyisland then decides in his opinion who are the top 10 all arounders, and in order...
now number10 is the group leader, he will get first pick of the 90 players left...
number9 group leader gets second pick of the 89 left...
number 8 group leader gets 3rd pick, and so on....
until the very last player is picked, and there are your teams......
the skill is distributed pretty evenly, and the clanners begin.
i think this would be a very interesting thing to try... any thoughts?
i like it avi, but it would take f@#!ing forever. although, maybe the captains would have more patience than me. the only way i do something like that is for fantasy football, and thats because beaucoup $$$ are on the line.
Hmmm... It could take some time, but maybe not..
Either way i think the idea would be alot of fun... Curious to see what others think
Quote from: ShyGuy on May 28, 2012, 10:58 PM
what about that one game kiros invented where everyone was put on teams... it was on first blood. it was a nice chance to mix people from different clans into teams for a special event. does anyone remember that? It had to do with like kings or something, 4 big groups fought.. like certain members would challenge certain members from other kingdoms.. bring that shit back!
Yeah, making some 'events' instead a league indeed, could be really interesting. Like once a month someone make a cup/tourney between those squads.
We've tried it several times in the past, never worked.
Clan mates right now 'know' how to find each other. With a 'draft' league you need to print the list, and browse through the names list on snooper to see if one of your teammates is online.
Same goes for my idea I'm afraid. I don't know if you should give it a try D1.
Well, just put all free league scheme in the classic one (maybe with different point weight). Easy and it will work.
Why ?
1) It will force "best" clan to learn bunch of new thing => they will play more clanner to learn it => more activity.
2) It will end the best 6 clan always goes on playoff syndroma => more challenge => more activity
3) New player who almost never play classic will play => new clan ? => more activity
4) Some scheme involve lot of luck => new clan will pick it => if it is luck based you have 50/50 chance of winning at the end it won't change anything => more activity
Bring back the fun playing league game for some people (komo by example?) ?
I could give more reason to do that but only the first one is enough imo.
I was always for this and I can't see anything bad in it. It will also help the creation of new scheme (which can be later added if for example it get famous in trl) and even if it requires lot of work from mod (some rules will have to be created for some scheme i guess) it is the best solution imo.
I would love to play some battle race as I used to play in wl and I am sure someone like cueshark would like to get sheeprace more famous...
What you guys think ?
PS: :-* husk
Ray has proposed a nice question to us.. with this..
I think the way of Avi could work, and maybe Camper has right too, doing a cup or tourney with this...
Or not a "cup" but something different, like a different league, as someone has already suggested...
Maybe a League B with a maximum of games played, this to don't concentrate too much there the attention and so f@#! up the League A.
With a different system of point and a maximum of 50 games for season, and no more than 50! Something like that...
I was thinking, have a seperate Clanner league altogether, every season the players get shuffled and a player from each clan is randomly selected as the clan captain, and when it comes to Playoffs, the captain can pick the players/schemes he thinks their clan should pick in the PO.
I think there should be some strict rules for behavior, something along the lines of, treating your opponents/clan members with respect, bullying/insulting other members will result in a 4 day suspension, and on a repeat offence the punishment is more severe. Also anyone caught cheating should be banned for the remainder of that season, and the following season, if caught again, banned permanently.
Just off the top of my head, maybe it's a good idea? Obviously you could tweak a few things, just a general breakdown.
I'm wondering: why is it MI's responsibility to keep the league interesting for a couple of people that don't have their old enthousiasm for the league anymore?
If people want to play with someone else, they could play 2v2 for single league or change clans.
@ ShyGuy: yeah, that thing had a nice start, but at some point, people stopped challenging other players. And that was just the one event. Perhaps another event with slight alterations to making the teams and challenging opponents could work, though :)
docone... wtf??? MonkeyIsland always says to discuss things, and come up with plans, ideas, and details.... and he would be more then happy to put it into effect if it seemed popular....
no1 said its mandatory... we are just discussing :(
Quote from: DarkOne on May 30, 2012, 06:53 PM
@ ShyGuy: yeah, that thing had a nice start, but at some point, people stopped challenging other players. And that was just the one event. Perhaps another event with slight alterations to making the teams and challenging opponents could work, though :)
it's worth a shot!
I liked that "king" kind of game on FB. :D