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April 24, 2024, 01:26 AM

Author Topic: Matchmaking  (Read 5859 times)

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Offline Sensei

Re: Matchmaking
« Reply #45 on: October 03, 2017, 03:49 PM »
Matchmaking for whom, husk?
TUS league scene is in worst condition ever :)
Only games that are being reported are from cups and tournaments.

Offline Xrayez

Re: Matchmaking
« Reply #46 on: October 17, 2018, 04:33 PM »
I wonder whether matchmaking is still relevant for TUS... I need matchmaking for the game I develop and it's a concept I'd like to delve into anyway in spite of TUS inactivity, so maybe I could come up with some solution as a by-product of my experiments.  ???

For instance, Steam has a detailed description of how their matchmaking services work.

yes, also wa:// links, the website would host a game for you and offer you to click on your WA link to open WA.EXE to host the game with the needed parameters (not compatible with WormNAT2 !)

I also thought about that, so basically there could be a proxy lobby similar to WormNET one (with chat), but also with an ability for automatic pairing, notifications, beeping, alarms. This would be a small desktop app built upon a tiny game engine that would connect to a matchmaking server though, hmm.

Just my 2 cents, don't expect anything.  :D