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Should transparent water be allowed?

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Free:
It doesn't happen very often but sometimes you get really deceptive water level ground spots which are impossible to see/realize that there can be actually land there. I lost a game because of a very deceptive land on water level and it made me think should we remove this rule to make the game more "fair"?

What is the reason why transparent water is not allowed? Because not everyone realizes to download/use it?

FoxHound:
In my opinion it should be displayed by pressing insert key, like changing the background. Or maybe as a scheme option, to avoid the conservative non sense people. Even so, I think it would be bad to play on schemes that allow it and some that don't allow it. This is something really small in terms of gameplay, and it's a quality of life feature. I hope Deadcode will implement transparent water in v3.9.

Some will say that it is cheating, but if everyone has the same feature, it's not cheating. The ones who prefer to play without it, because it is a skill to risk (or not) going to the bottom and because probably it was inteded by the original devs (due to ~ a e s t h e t i c ~ or not), I understand, but I think that the gameplay is more likely to be bad if people have to risk and do stupid moves if they can't see the bottom of the map. This is bad to spectate on a stream, a player deciding not to make a bold move (or deciding to make a stupid move), because the water is in front of the land, like this bear is in front of this question:

Free:
Just saw an invisible mine on water level screw a player over xD

KoreanRedDragon:
Just get better at predicting where invisible mines might lie! You can even count the number of mines on the map and have that inform your tactical decisions, it's totally a skill. Or just react to randomly stumbling upon them more quickly! :P

Signed,

Conservative Nonsense Enjoyer

FoxHound:

--- Quote from: KoreanRedDragon on December 12, 2023, 01:30 AM ---Just get better at predicting where invisible mines might lie! You can even count the number of mines on the map and have that inform your tactical decisions, it's totally a skill. Or just react to randomly stumbling upon them more quickly! :P

Signed,

Conservative Nonsense Enjoyer

--- End quote ---

Well, talking about insert key, what if the only possible way to play WA was with those background mountains and someone decided to make a program that could make possible the black background. And then some players love the black background and started to use that program, but then, some players would argue that it is a skill to be able to identify pixels and do not confuse the terrain with the background mountains. Wouldn't you be in favour of black background?

And what about the backflip that was LITERALLY A CHEAT in Worms 2, and then WA came and made this CHEAT an official cheat that I think most people prefer, even the Worms 2 enthusiast players prefer to play with backflip. Some will say that it is a skill to play without backflip, but then in lots of situations you just can't access higher spots or climb objects, so you need to spend a rope to go up because there's a small object in the way...

Sorry if I was agressive with the word "nonsense", it was just to spice the discussion. I respect different opinions, but at the same time, these different opinions may impede the game to evolve, because people are not comfortable with changes. And the world is always changing, the earth, the living beings, the universe is in constant, or inconstant, but in motion. So, why not accept WA 3.9 could be different, like WA is different from Worms 2?

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