A while ago I saw a player suggest the idea of fast forwarding the turn. In intermediate, for example, it's not uncommon to see players complaining about very long matches and multiple 45-second turns just to do something obvious or just do nothing. But, sometimes, waiting for SD is the only alternative for victory.
I found this idea interesting not only for intermediate, but for other schemes such as T17, elite etc.
In addition of making the game less boring for players and stream viewers, I think there is also the tactical aspect. In intermediate, for example, my strategy might be to use the 45 seconds to wait for the SD, but I already have in mind what to do in the next turns. However, the 45 seconds can be extra time for my opponent to think, something I would rather not give him, so I would use the fast forward option.
I don't know if it would be possible to implement this through a module. The trigger could be use "skip turn" for more than 2 seconds (to avoid accidentally fast forward) and accelerated time could be left as "extra time" in order to avoid the risk of fast foward too much and miss the turn.