The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Wormkit Modules => Topic started by: Husk on October 02, 2010, 04:55 PM

Title: wkIndiMask
Post by: Husk on October 02, 2010, 04:55 PM
wkIndiMask.dll is Plutonic's module for WormKit found here (http://worms2d.info/WkIndiMask) (:

it allows the game to use different colours as destructable/indestructable in .png maps, and it works like a charm! sooo i downloaded the wkIndiMask.dll and found Clogg's map here (http://www.wmdb.org/15757)

replay included, again, u need to open the replay with wormkit for it to work (:

Title: Re: wkIndiMask
Post by: NAiL on October 02, 2010, 05:22 PM
waaaaaiiit, you mean you can make maps that have both destructable and non destructable parts!!??

If so thats f****** GREAT man! Been waiting for this for a long time!

Cant dl replay, at uni now and didnt bring any worms stuff for my laptop, back for christmas tho!
Title: Re: wkIndiMask
Post by: Husk on October 02, 2010, 05:32 PM
hi pal, yea mate XD simply incredible!
Title: Re: wkIndiMask
Post by: NAiL on October 02, 2010, 05:36 PM
aieeeee!!!!!

thats what im talking about! yeeeeeeh! Can you only use 2 colours then or what? How does it work exactly?

Oh well, so much for no more worms, ill book a train ticket and fetch my cd xD
Title: Re: wkIndiMask
Post by: Husk on October 02, 2010, 05:47 PM
hi pal, did u check link for the map lol, does the map looks like it has 2 colours X: and did u even read the link i gave for the module...lmfao xD
Title: Re: wkIndiMask
Post by: NAiL on October 02, 2010, 05:49 PM
nah didnt read shit, too excited xd

(pal)
Title: Re: wkIndiMask
Post by: Cueshark on October 02, 2010, 05:51 PM
I'm going to try and play this tonight.

Just gotta work out why my wormkit is f@#!ing up.

Where do I put the .dll file.  In worms armageddon folder?
Title: Re: wkIndiMask
Post by: lacoste on October 02, 2010, 06:16 PM
Never tryed it myself, and as far as i know there are only 2 maps for this. I was thinking too make some kind of CTF map for this, im too lazy.

Cue: Main directory, same as any other wormkit module.
Title: Re: wkIndiMask
Post by: Cueshark on October 02, 2010, 07:17 PM
Never tryed it myself, and as far as i know there are only 2 maps for this. I was thinking too make some kind of CTF map for this, im too lazy.

Cue: Main directory, same as any other wormkit module.

Thanks :<

I got it sorted but I had to change the scheme to mole squadron 1 crate probability for the shoot doesn't end turn function to work.

For some reason typing /multishot or /sdet didn't work for me :(

Any reason for that?
Title: Re: wkIndiMask
Post by: Husk on October 02, 2010, 07:23 PM
well, u might hav accidently done like i did first:

write /sdet and /antisink, and after those then u select the scheme lol

and the scheme is not with any wormkit features, soooo be sure to first pick the scheme and then write the features (=

im just sayn lol, i lol'd when i did this
Title: Re: wkIndiMask
Post by: Cueshark on October 02, 2010, 08:25 PM
well, u might hav accidently done like i did first:

write /sdet and /antisink, and after those then u select the scheme lol

and the scheme is not with any wormkit features, soooo be sure to first pick the scheme and then write the features (=

im just sayn lol, i lol'd when i did this

Ahh, yeah I did that.   I'll have one lol please.

Thanks for letting me know.

I don't get that map though.  How you meant to race when you're both cooperatively blowing up the shit in your way.

There should be dual paths and it's a race to blow up your shit first.

:<
Title: Re: wkIndiMask
Post by: Husk on October 02, 2010, 08:49 PM
well, it is first map of its kind, of course its not perfect :P
Title: Re: wkIndiMask
Post by: Husk on October 09, 2010, 03:25 AM
i made a indimask roper map http://www.wmdb.org/15820

=D there are 4 destructable "walls" u guys can destroy for fun [: or to make roping faster from a to b (-8 the red walls mark the walls that can be destroyed. the graphics are "simplified" version of pirate theme, recoloured. play roper scheme with destructable terrain (turn off scheme options cheat). or u could just extract the scheme from replay, lol.

again, u need wormkit + wkIndiMask.dll for this to work (: or if u r lazy butt u only need wormkit to view the replay.



Title: Re: wkIndiMask
Post by: avirex on October 09, 2010, 03:32 AM
roper is a classic scheme...  why change it? its CLASSIC! duh
Title: Re: wkIndiMask
Post by: Husk on October 09, 2010, 03:34 AM
woah X: what did i change mate? plz watch replay before judge ): wkIndiMask works like this: any colour with the red value even is destructable and odd for indestructable X: i put the "red" walls destructable and rest of map is indestructable X:
Title: Re: wkIndiMask
Post by: Husk on October 09, 2010, 02:56 PM
ok that map i made was half coloured version, i decided to remake it with twice as many colours (yep, it should be the original pirate themed recoloured now)

here: http://www.wmdb.org/15826

a replay of wkIndiMask roper match being played on this map also included
Title: Re: wkIndiMask
Post by: Cueshark on October 09, 2010, 05:41 PM
Nice work man.

It's just a shame so few people have this module :<
Title: Re: wkIndiMask
Post by: Husk on October 09, 2010, 07:04 PM
thanks (= yea...

first replay is me and steps playing in "fixed" current version (=

oh, me and scribe played this aswell, this was one of the test version matches :D u can still see some parts indestructable even tho i ment them destructable. where? when the left-most destructable wall gets destroyed, mostly :D



Title: Re: wkIndiMask
Post by: XanKriegor on February 14, 2016, 11:53 AM
I made a little demo for better understanding  :D

[attachment=1]
Title: Re: wkIndiMask
Post by: Husk on February 14, 2016, 12:25 PM
that gif is pure gold m8, awesome job =P

oh and just so any1 knows if reading this... using indimask has been made simpler than before, just put the wkindimask.dll in same folder as wa.exe and u r done
Title: Re: wkIndiMask
Post by: XanKriegor on February 18, 2016, 07:22 PM
Hoho, thanks StepS for adding this to IndiMask's page. But it doesnt work)))
Title: Re: wkIndiMask
Post by: Husk on February 18, 2016, 07:40 PM
yes says Invalid fingernail parameters
Title: Re: wkIndiMask
Post by: XanKriegor on February 18, 2016, 07:48 PM
Pug? :D
Title: Re: wkIndiMask
Post by: StepS on February 19, 2016, 10:57 AM
It's a bug with the website
Title: Re: wkIndiMask
Post by: Husk on February 19, 2016, 03:24 PM
gotta show them fingernails
Title: Re: wkIndiMask
Post by: Plutonic on March 05, 2016, 08:42 PM
I made a little demo for better understanding  :D

[attachment=1]

Love it :)

Realy should have thought of doing that in the first place!
Title: Re: wkIndiMask
Post by: StepS on June 09, 2016, 03:09 PM
yes says Invalid fingernail parameters
That has now been fixed.
Title: Re: wkIndiMask
Post by: XanKriegor on June 09, 2016, 06:01 PM
Much better, thanks.
Title: Re: wkIndiMask
Post by: XanKriegor on June 14, 2016, 04:35 PM
I've just noticed that Husky has suffered this

[attachment=1]

map out not long after IndiMask was created, no tools to make the process easier, raw wildness, as usual, vgj Husky  :) Wanna cooperate on something IndiMask compatible?

Also:

Spoiler! View

[`Pn`Xan`ZaR`dS] do you both have indimask?
[krafty`-] is that a wk module?
[`Pn`Xan`ZaR`dS] wkIndiMask allows partial destructability
[`Pn`Xan`ZaR`dS] watch demo gif i made
[`Pn`Xan`ZaR`dS] worms1d.info/Indimask
krafty`-] didn't load
[`Pn`Xan`ZaR`dS] 2d*
[krafty`-] ah the gif makes instant sense
Title: Re: wkIndiMask
Post by: Husk on August 21, 2016, 10:39 AM
Xaaan thanks for kinds words <3 xD
Title: Re: wkIndiMask
Post by: XanKriegor on August 21, 2016, 10:55 AM
Mountain goes where its dew xD
Title: Re: wkIndiMask
Post by: Plutonic on August 09, 2020, 08:37 PM
New version of wkIndiMask released with support for 3.8.0.0, download here: http://www.wormscc.co.uk/download/programs/files/wkIndiMask.7z
Title: Re: wkIndiMask
Post by: nizikawa on August 13, 2021, 09:55 AM
i've patched the latest version of wkIndiMask to support 3.8.1
it does NOT work with 3.8.0

edit: fixed it - hosting was broken due to a mistake while patching the dll