I had few weapons ideas to share for this module so...
Direct Missile - One missile drop straight into a target, One worm will lose exactly 75 damage if getting hit by the missile, and Within middle range of explosion, rest of the worm deals varies damage depending on how close they got caught on explosion in maximum 25 or 30 damage.
Big Bomb (Super Weapon) - A single large bomb dropped directly on a target causes an explosion that kills a lot of people and damages up to 100, depending on how close they are to the bomb.
Table Flip - The playing worm rages and flips the table (that brings forth before them) towards the direction they are facing towards, The table arrangements 30 damage and medium knockback to objects and worms, Following five seconds, the table detonates and bargains up to 20 damage to worms got by the blast. (The weapon is based on RAIG Table)
Metronome - Metronome seems to make a randomized difference in the event that the user is swaying its finger to the metronome tick. It may have an offensive effect on the worms in front of it, a healing effect on the user, or the user may be hurt by itself if they're unlucky enough.
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In spite of the fact that i don't know how to get custom weapons through containers on this module. However, not just that... How precisely do I add new functioning custom weapons to Jellyworm scheme...? That is the significant question...