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March 28, 2024, 11:37 AM

Author Topic: wkJellyWorm Discussion (by nizikawa)  (Read 2787 times)

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Offline nadiya8040

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wkJellyWorm Discussion (by nizikawa)
« on: May 24, 2021, 04:48 AM »
A Project X-clone module is in works by nizikawa
We're so far able to add custom weapons in the game.
Source Code of wkJellyworm: https://github.com/nizikawa-worms/wkJellyWorm
By the way, You can also drop the custom weapons idea for this module in this topic and I'm sure hope we Wormers would look at them.

I believe this module can have all of Worms Unlimited stuffs and weapons, like Bowling Ball.
More info about Worms Unlimited here: https://worms2d.info/Worms_Unlimited

Gameplay Demo Video can be seen here:
« Last Edit: May 30, 2021, 08:36 AM by Orange_Ball »

Offline Edoardo Moretti

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #1 on: July 25, 2021, 02:58 PM »
Bingo! I manage to export the sprites and the PX-code of the Fan from ProjectX!

I hope this will help to add the utility on wkJellyWorm.

Offline TheKaren

Re: wkJellyWorm Discussion (by nizikawa)
« Reply #2 on: July 25, 2021, 03:03 PM »
If Project X were to become a simple to use wormkit module, maaaaaaaaaaaaaaaaan! That would be great!

Offline Edoardo Moretti

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #3 on: July 25, 2021, 04:38 PM »
If Project X were to become a simple to use wormkit module, maaaaaaaaaaaaaaaaan! That would be great!
IT'S ABOUT TIME

Offline Edoardo Moretti

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #4 on: July 25, 2021, 04:46 PM »
An another weapon I manage to export the PX-code and the sprites, The "Lightning Strike".
Plus there's the icon for "Worm Strike" by GRAND RADION and Deadcode.

Offline nadiya8040

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #5 on: August 06, 2021, 01:06 AM »
I had few weapons ideas to share for this module so...

Direct Missile - One missile drop straight into a target, One worm will lose exactly 75 damage if getting hit by the missile, and Within middle range of explosion, rest of the worm deals varies damage depending on how close they got caught on explosion in maximum 25 or 30 damage.

Big Bomb (Super Weapon) - A single large bomb dropped directly on a target causes an explosion that kills a lot of people and damages up to 100, depending on how close they are to the bomb.

Table Flip - The playing worm rages and flips the table (that brings forth before them) towards the direction they are facing towards, The table arrangements 30 damage and medium knockback to objects and worms, Following five seconds, the table detonates and bargains up to 20 damage to worms got by the blast. (The weapon is based on RAIG Table)

Metronome - Metronome seems to make a randomized difference in the event that the user is swaying its finger to the metronome tick. It may have an offensive effect on the worms in front of it, a healing effect on the user, or the user may be hurt by itself if they're unlucky enough.

-----------------------------
In spite of the fact that i don't know how to get custom weapons through containers on this module. However, not just that... How precisely do I add new functioning custom weapons to Jellyworm scheme...? That is the significant question...
« Last Edit: July 16, 2023, 02:47 AM by nadiya8040 »

Offline Edoardo Moretti

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #6 on: August 25, 2021, 10:57 AM »
There's more weapons I manage to export the PX-code and the sprites, The "Special Grenades":
  • Gravity Grenade
  • Teleport Grenade
  • Windy Grenade
  • Moving Oil Drum
  • Sticky Mine
Unlike the other PX weapons, those weapons are just modified versions of normal WA weapons (and probably easy to make since it doesn't use custom sprites).

Offline h3oCharles

Re: wkJellyWorm Discussion (by nizikawa)
« Reply #7 on: August 26, 2021, 06:17 AM »
where do you install all of these files?

Offline nizikawa

Re: wkJellyWorm Discussion (by nizikawa)
« Reply #8 on: August 26, 2021, 09:25 AM »
.
« Last Edit: July 25, 2023, 05:24 AM by nizikawa »

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #9 on: August 27, 2021, 02:18 PM »
where do you install all of these files?
The files are NOT to use it or install, I extract them from the PX libraries though Notebook (the PX code) and PX Library Editor (the sprites) and hopping someone will manage to make them into wkJellyWorm.

I'm actively working on wkTerrainSync and wkToolAssist, so this module's development is on hold. Once i'm done, i will backport some code and use newly gained knowledge of the game to make further progress with this module.
Thank you nizikawa for your respond. I and Nadiya (Orange_ball) will wait until you're done working on wkTerrainSync and wkToolAssist.
Take all the time you need.

Offline nadiya8040

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #10 on: February 27, 2023, 11:23 AM »
That is exceptionally disheartening, awful and disgrace... I recently heard that wkJellyworm is currently a dead project... I wonder who is adequately caring to proceed with the said project or make another project based on Project X for 3.8.1.0...?
Edit: Oh no wait, Simply have people groups proceed with the undertaking. That will be preferable.

It's even worse that 3.6.31.0 is unstable and likely not compatible with Windows 10....
« Last Edit: July 16, 2023, 02:48 AM by nadiya8040 »

Offline Edoardo Moretti

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Re: wkJellyWorm Discussion (by nizikawa)
« Reply #11 on: March 09, 2023, 09:03 PM »
It's truly sad that this Wormkit module is abandoned...
Right now I'm trying to learn to add some weapons so I can convert some PX Weapons for wkJellyWorm.