I had few weapons ideas to share for this module so...
- Direct Missile: One missile drops straight into a target; one worm will lose exactly 75 damage if it is hit by the missile; and within the middle range of the explosion, the rest of the worm deals varying damage depending on how close they got caught in the explosion, with a maximum of 25 or 30 damage.
- Big Bomb (Super Weapon): One large bomb drops straight into a target. It conjures an explosion that destroys a large area of land and deals up to $100 in damage, depending on how close they are to the exploded bomb.
- Table Flip: The playing worm becomes enraged and flips the table that appears in front of them in the direction they are looking at. The table deals 30 damage and medium knockback to objects and worms. After five seconds, the table explodes, inflicting up to 20 damages on worms caught in the blast. (The weapon is based on the RAIG Table.)
- Yers' Chance Metronome: One of the weapons Yers made, A controlling worm wiggles his finger while holding a single-use metronome item that triggers random events, such as poison gas (up to 30 dmg and loss of 4 hp each turn), explosion (up to 80 dmg), HP recovery (to self), and more. In front of them, the angle can be controlled and aimed. If unlucky, bad things will only happen to the controlling worm as well.
- Yers' Grenade Launcher: One of the weapons Yers made. If launched at enough speed and while in enough force, the grenade will explode on impact, dealing up to 70 damage; otherwise, the launched projectile will function as a normal grenade at set fuse when it loses enough speed.
- Valentine Bird Strike: Summon ten birds in nine seconds. Plays a happy sound when the weapon is activated. With each bird explosion, you can deal up to fifteen damage. The intended region is oriented horizontally.
Chance Metronome's description:
Metronome seems to make a randomized difference in the event that the user is swaying their finger to the metronome tick. It may have an offensive effect on the worms in front of it, a healing effect on the user, or the user may be hurt by itself if they're unlucky enough. Yers would consider making tweaking this regularly fun device a weapon subsequent to playing a monster-taming game, and he got a motivation for it. The Chance Metronome was his first custom-made weapon, and it was sold all over the world.
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In spite of the fact that i don't know how to get custom weapons through containers on this module,. However, not just that... How precisely do I add new functioning custom weapons to Jellyworm scheme? That is the significant question...