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wkJellyWorm Discussion (by nizikawa)

Started by nadiya8040, May 24, 2021, 04:48 AM

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nadiya8040

A Project X-clone module is in work by nizikawa.
So far, we have been able to add custom weapons to the game. Custom gamemodes and LUA scripting may become available in the future.
Source Code of wkJellyworm: https://github.com/nizikawa-worms/wkJellyWorm
By the way, you can also drop the custom weapons idea for this module in this topic, and I'm sure we will look at it.

I believe this module can contain all of the Worms Unlimited items and weapons, including the Bowling Ball.
More information about Worms Unlimited is here: https://worms2d.info/Worms_Unlimited

The gameplay video can be viewed here:

Edoardo Moretti

Bingo! I manage to export the sprites and the PX-code of the Fan from ProjectX!

I hope this will help to add the utility on wkJellyWorm.

TheKomodo

If Project X were to become a simple to use wormkit module, maaaaaaaaaaaaaaaaan! That would be great!

Edoardo Moretti

Quote from: Komito on July 25, 2021, 03:03 PM
If Project X were to become a simple to use wormkit module, maaaaaaaaaaaaaaaaan! That would be great!
IT'S ABOUT TIME

Edoardo Moretti

An another weapon I manage to export the PX-code and the sprites, The "Lightning Strike".
Plus there's the icon for "Worm Strike" by GRAND RADION and Deadcode.

nadiya8040

#5
I had few weapons ideas to share for this module so...
  • Direct Missile: One missile drops straight into a target; one worm will lose exactly 75 damage if it is hit by the missile; and within the middle range of the explosion, the rest of the worm deals varying damage depending on how close they got caught in the explosion, with a maximum of 25 or 30 damage.
  • Big Bomb (Super Weapon): One large bomb drops straight into a target. It conjures an explosion that destroys a large area of land and deals up to $100 in damage, depending on how close they are to the exploded bomb.
  • Table Flip: The playing worm becomes enraged and flips the table that appears in front of them in the direction they are looking at. The table deals 30 damage and medium knockback to objects and worms. After five seconds, the table explodes, inflicting up to 20 damages on worms caught in the blast. (The weapon is based on the RAIG Table.)
  • Yers' Chance Metronome: One of the weapons Yers made, A controlling worm wiggles his finger while holding a single-use metronome item that triggers random events, such as poison gas (up to 30 dmg and loss of 4 hp each turn), explosion (up to 80 dmg), HP recovery (to self), and more. In front of them, the angle can be controlled and aimed. If unlucky, bad things will only happen to the controlling worm as well.
  • Yers' Grenade Launcher: One of the weapons Yers made. If launched at enough speed and while in enough force, the grenade will explode on impact, dealing up to 70 damage; otherwise, the launched projectile will function as a normal grenade at set fuse when it loses enough speed.
  • Valentine Bird Strike: Summon ten birds in nine seconds. Plays a happy sound when the weapon is activated. With each bird explosion, you can deal up to fifteen damage. The intended region is oriented horizontally.
Chance Metronome's description:
Metronome seems to make a randomized difference in the event that the user is swaying their finger to the metronome tick. It may have an offensive effect on the worms in front of it, a healing effect on the user, or the user may be hurt by itself if they're unlucky enough. Yers would consider making tweaking this regularly fun device a weapon subsequent to playing a monster-taming game, and he got a motivation for it. The Chance Metronome was his first custom-made weapon, and it was sold all over the world.


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In spite of the fact that i don't know how to get custom weapons through containers on this module,. However, not just that... How precisely do I add new functioning custom weapons to Jellyworm scheme? That is the significant question...

Edoardo Moretti

There's more weapons I manage to export the PX-code and the sprites, The "Special Grenades":

  • Gravity Grenade
  • Teleport Grenade
  • Windy Grenade
  • Moving Oil Drum
  • Sticky Mine
Unlike the other PX weapons, those weapons are just modified versions of normal WA weapons (and probably easy to make since it doesn't use custom sprites).

h3oCharles

where do you install all of these files?

nizikawa

#8
.

Edoardo Moretti

Quote from: TheMadCharles on August 26, 2021, 06:17 AM
where do you install all of these files?
The files are NOT to use it or install, I extract them from the PX libraries though Notebook (the PX code) and PX Library Editor (the sprites) and hopping someone will manage to make them into wkJellyWorm.

Quote from: nizikawa on August 26, 2021, 09:25 AM
I'm actively working on wkTerrainSync and wkToolAssist, so this module's development is on hold. Once i'm done, i will backport some code and use newly gained knowledge of the game to make further progress with this module.
Thank you nizikawa for your respond. I and Nadiya (Orange_ball) will wait until you're done working on wkTerrainSync and wkToolAssist.
Take all the time you need.

nadiya8040

#10
That is exceptionally disheartening, awful and disgrace... I recently heard that wkJellyworm is currently a dead project... I wonder who is adequately caring to proceed with the said project or make another project based on Project X for 3.8.1.0...?
Edit: Oh no wait, Simply have people groups proceed with the undertaking. That will be preferable.

It's even worse that 3.6.31.0 is unstable and likely not compatible with Windows 10....

Edoardo Moretti

It's truly sad that this Wormkit module is abandoned...
Right now I'm trying to learn to add some weapons so I can convert some PX Weapons for wkJellyWorm.

nadiya8040

All hope is not lost; there may be people on the Worms Armageddon Discord Server who can carry on Project X and wkJellyworm's legacy.
As EdoComics mentioned, I heard a user is learning how to make wkJellyworm weapons work and is currently recreating Magnet, which could potentially work like in Project X.
I am confident that the new 3.8.1 version will eventually return to Project X-level modding fun!


In addition, I just updated the new suggested weapon list for modding; scroll up until you see it, just in case they missed the new ones.

preduestniq

Quote from: nadiya8040 on June 10, 2024, 01:02 AM
All hope is not lost; there may be people on the Worms Armageddon Discord Server who can carry on Project X and wkJellyworm's legacy.
As EdoComics mentioned, I heard a user is learning how to make wkJellyworm weapons work and is currently recreating Magnet, which could potentially work like in Project X.
I am confident that the new 3.8.1 version will eventually return to Project X-level modding fun!


In addition, I just updated the new suggested weapon list for modding; scroll up until you see it, just in case they missed the new ones.

Awesome! ^_^
Respect. Unite. Support.