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Worms: Armageddon => General discussion => Wormkit Modules => Topic started by: Jengu on August 12, 2018, 08:19 PM

Title: wkStreetCountdown source code (without the "cheats")
Post by: Jengu on August 12, 2018, 08:19 PM
Source code for a simple WormKit module. It doesn't really do anything in its current state but it might help others create their own modules.

I wrote it last year. The code isn't the greatest but it works. See here for more information: https://www.tus-wa.com/forums/worms-armageddon/i-made-a-new-wormkit-module-should-i-release-it-details-inside-31553
Title: Re: wkStreetCountdown source code (without the "cheats")
Post by: Jengu on May 12, 2020, 07:01 PM
I updated the module so that it no longer shows the fuse for triggered random mines! Source code not included in order to make it slightly harder to cheat. ::)

Only 9 lines of code were added so the source code above is still more or less up to date.

Edit: Removed because it still provides an advantage in certain schemes.