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wkTerrain

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GeneralEcchi:

--- Quote from: j0e on October 21, 2017, 12:20 AM ---I can't open the tetris soil in my image editor. Just wanted to see what dimensions custom soils have to be. There's tons of nice stuff on Google Images that could be used if you search "tile gif".

--- End quote ---

I'm also trying to create custom terrain use Minecraft textures but don't know how to open it

SiD:
check out King-Gizzard's guide:
https://worms2d.info/Terrain_Creation_Guide

Making custom terrains

Download:
http://worms2d.info/WA_directory_editor

The program has a lot of bugs so good luck.

The game's Level.dir files are located in DATA/Level

Open an existing Level.dir file and click "Extract, convert, log" and select a folder.
All the img files and spr files will be converted to img.bmp and spr.bmp.

Inf files: There is one for each map object, and they specify properties of the object:


--- Code: (Example Inf file (default values)) ---10       //Unkown
0        //Specifies whether object is in front or behind the terrain. 0 = behind, 1 = in front
0        //Specifies whether destroyed soil (soil.img) appears when the object is destroyed.
1        //Enables or disables collision for object
1        //Specifies whether other objects can be placed onto this one. 1 = no in this case.
3        //Location type of object (0/1 = sides of map, 2 = hanging from ceiling, 3 = standing on floor)

--- End code ---


Spd files: There is one for each spr file (animated sprites), open with text editor. They're self explanatory.
index.txt: A list of all the objects.
Level.dir.txt: is the log file that sprite editor uses when you click the "Reconstruct from log" button.

All bmp files should use a 113 colour palette (including black).
When creating/editing bmp files, you should save them as 8 bit OS/2, and make sure black is indexed 1.
After you've created your bmps and written your spds and infs.. make sure the img, spr and inf files are listed in level.dir.txt, then use sprite editor to reconstruct from log, and save the DIR file.

The process is a bit of a headache but doable. Any problems feel free to message me.
If you want to try something else to generate your own terrains: http://worms2d.info/MapGEN

GeneralEcchi:

--- Quote from: SiD on October 24, 2017, 09:27 AM ---Making custom terrains

Download:
http://worms2d.info/WA_directory_editor

The program has a lot of bugs so good luck.

Open an existing Level.dir file and click "Extract, convert, log" and select a folder.
All the img files and spr files will be converted to img.bmp and spr.bmp.

Inf files: There is one for each map object, and they specify where on the map they can be placed (on the grass, hanging from ceiling, sides)
Spd files: There is one for each spr file (animated sprites), open with text editor. They're self explanatory.
index.txt: Just lists all the objects.
Level.dir.txt: is the log file that sprite editor uses when you click the "Reconstruct from log" button.

All bmp files should use a 113 colour palette (including black).
When creating/editing bmp files, you should save them as 8 bit OS/2, and make sure black is indexed 1 (I only know how to do this in Photoshop)
After you've created your bmps and written your spds and infs.. make sure the img, spr and inf files are listed in level.dir.txt, then use sprite editor to reconstruct from log, and save the DIR file.

The process is a bit of a headache but doable. Any problems feel free to message me.
If you want to try something else to generate your own terrains: http://worms2d.info/MapGEN

--- End quote ---

It did not work on non steam WA 3.6 
Guess I'll try to replace some current terrain

Edoardo Moretti:
We now need a wkTerrain version of the Egyptian Theme by ARTemych.

BTW, this WormKit Module is awesome!! We also need a tutorial to make custom terrains.

Sensei:
Someone with brains, get on it pls! We need wk_terrain for 3.8 but xKowekx is gone for 2 years. He was a fine soldier.

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