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March 29, 2024, 12:15 PM

Author Topic: A Spiritual Successor to W:A  (Read 16953 times)

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Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #15 on: March 27, 2016, 11:12 AM »
You're absolutely right Caye. I have a very ambitious vision for what this project will be.

I plan on taking on this project in steps, over time new features will be added. First I am starting with what in my opinion makes W:A successful where other worms games have failed. Namely physics, player skill advancement, predictability (and lack thereof), and meaningful strategic choices.
Once the basics are there, new features (such as weapons) will be added over time for players to create unique and interesting games using the base tools I have provided.

I am no stranger to unfinished projects. However I see a real opportunity here if the community is willing to have an open mind and can envision a better game for everyone to enjoy.
« Last Edit: March 27, 2016, 11:14 AM by Bamboy »
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Online Sensei

Re: A Spiritual Successor to W:A
« Reply #16 on: March 27, 2016, 11:24 AM »
Do what you have to do Bamboy. I haven't seen any positive comment from Caye yet, don't let the guys like him stop you. I'm sure majority of ppl here would help you along (in whatever you're doing up there..)

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #17 on: April 06, 2016, 07:28 PM »
v0.0.8:
After a few days of pulling my hair out, replays are working with 100% accuracy! Currently the only weapons that work with this are Bazooka, grenade, and shotgun. Other weapons cause desyncs in the emulation. Replays are being written into XML and 136 seconds is 880kb, but that size could be massively reduced given more work.
I hope replays to be a major stepping stone to getting a basic form of multiplayer working.

Other new features include:
PNG map loading during runtime
New weapons:
  • Girders
  • Shotgun
  • Blowtorch
  • Flamethrower (And fire bits)
Weapon backend:
  • Settings for number of weapon uses per ammo (Shotgun, single girder or girder pack)
  • Settings for if a weapon ends the turn
  • Retreat settings (Custom timer, use scheme setting, none)
  • Probably more stuff I forget of as of now
« Last Edit: April 06, 2016, 07:36 PM by Bamboy »
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Online Triad

Re: A Spiritual Successor to W:A
« Reply #18 on: April 07, 2016, 04:15 PM »
Hi again. Yeah 136 sec 880kb is actually too much, considering I have 1.5 hours long replays that is below 880kb. And I strongly suggest you to get WA on Steam etc if you haven't and attend TUS events like leagues, cups, challenges to have a better vision of what makes WA better than other Worms games. Community made what current WA is today.



Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #19 on: April 07, 2016, 05:04 PM »
attend TUS events like leagues, cups, challenges to have a better vision of what makes WA better than other Worms games. Community made what current WA is today.
I play the Steam version of W:A at least every other day. I am unsure of how to get involved with TUS (What does this stand for?) and related events.
I feel like the only way one can get involved with these things is if someone already involved introduces someone to it. This is one of the things I wish to fix; making it easier for new players to get involved with the community.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline h3oCharles

Re: A Spiritual Successor to W:A
« Reply #20 on: April 07, 2016, 08:27 PM »
Golf club - Can't you just aim the bat upwards?

In Armageddon, nope. In Hedgewars you can do that tho. Not sure about the rest of the Worms titles.
« Last Edit: April 07, 2016, 08:39 PM by TheMadCharles »

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #21 on: April 08, 2016, 01:50 PM »
Lobby UI concept layout! (As seen from the host's view)
Purple text is just notes.



I plan on using a lot of mouse-over tooltips to give more information about what buttons do and such. Things like scheme editing will be sub-menus. Is this missing any features?
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline Xrayez

Re: A Spiritual Successor to W:A
« Reply #22 on: April 08, 2016, 02:01 PM »
I plan on using a lot of mouse-over tooltips to give more information about what buttons do and such. Things like scheme editing will be sub-menus. Is this missing any features?

Not really related to UI design, but you should give ability for gamers to see all scheme's settings while in-game aswell.

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #23 on: April 08, 2016, 02:02 PM »
Yup!
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline h3oCharles

Re: A Spiritual Successor to W:A
« Reply #24 on: April 08, 2016, 02:05 PM »
You technically can

Yea, but it's not easy to do

Lobby UI concept layout! (As seen from the host's view)
Purple text is just notes.



I plan on using a lot of mouse-over tooltips to give more information about what buttons do and such. Things like scheme editing will be sub-menus. Is this missing any features?

Speaking of Shopper, why not instead of the rules force mechanics for the game? Like KTL, everyone but the leader has invulnerability shields, or AFR, when you try to fire a weapon from ground, it will trigger a deny beep.
« Last Edit: April 08, 2016, 02:10 PM by TheMadCharles »

Online Triad

Re: A Spiritual Successor to W:A
« Reply #25 on: April 08, 2016, 09:40 PM »
attend TUS events like leagues, cups, challenges to have a better vision of what makes WA better than other Worms games. Community made what current WA is today.
I play the Steam version of W:A at least every other day. I am unsure of how to get involved with TUS (What does this stand for?) and related events.
I feel like the only way one can get involved with these things is if someone already involved introduces someone to it. This is one of the things I wish to fix; making it easier for new players to get involved with the community.
TUS, The Ultimate Site, might seem complex but it's rather easy. If you're familiar with schemes for example, let's say you wanna play Classic League (includes Shopper, WxW, Roper, TTRR, Team17, Elite, Hysteria and BnG) go to #AnythingGoes and say "TUS anyone?" you'll find an opponent. You pick a scheme, he/she picks a scheme and you report the picks you won from report menu on TUS. You upload the replays as a proof of your victory in report page. Cups/Tournaments usually focused on a single scheme, rarely group of schemes. After you join one of cup or tournament, moderator of it makes parings and gives a deadline. You arrange your games before deadline ends, that's it. Challenges are unique competitions, like they host a rope race challenge and give one week deadline. You try to make your best play and upload it, moderator will approve if you didn't violate any rules. Usually instructions are given in challenge description. Also you can join challenges after their deadline (you won't get extra 5 points and challenge medals, but still can get map record medals.) Points you can get from a challenge (without extra 5 pts if you play it before deadline) 25, 20, 15, 10, 9, 8, 7, 6, 5, 5, 5, 5...

Sorry for bad English.



Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #26 on: April 08, 2016, 09:48 PM »
*Insert words here*

Sorry for bad English.
Your english is fine. Yeah I've been getting some help from nice people in #worms and in #anythinggoes. Haven't managed to arrange a League with anyone yet though. Where can I access replays in game?

Also @Charles, yeah I already was thinking of damage being applied to worms if at least one of the worms belonged to the leader. I got you guys covered. :)
« Last Edit: April 08, 2016, 09:51 PM by Bamboy »
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline h3oCharles

Re: A Spiritual Successor to W:A
« Reply #27 on: April 09, 2016, 09:48 AM »
Where can I access replays in game?

In W:A itself, you don't. Files with extension .WAGAME are openable with Worms Armageddon. Also, when you right click at that demo, you can extract the map, scheme and you can playback on a specific timeline.

Online Triad

Re: A Spiritual Successor to W:A
« Reply #28 on: April 09, 2016, 09:56 AM »
*Insert words here*

Sorry for bad English.
Your english is fine. Yeah I've been getting some help from nice people in #worms and in #anythinggoes. Haven't managed to arrange a League with anyone yet though. Where can I access replays in game?
You cannot access them inside the game but from folder Worms Armageddon/User/Games

Also check this video if you haven't:
http://wormtube.worms2d.info/81/wa_beta_showdown

Also you can add me on steam too:
http://steamcommunity.com/id/lordtriad



Offline Anubis

Re: A Spiritual Successor to W:A
« Reply #29 on: April 12, 2016, 06:50 PM »
If you need rope testing, I am willing to.