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April 25, 2024, 05:03 PM

Author Topic: A Spiritual Successor to W:A  (Read 17310 times)

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Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #45 on: July 13, 2016, 06:56 PM »
I'm here still. I just haven't found a reliable artist. I still really want to move forward with this but for now its not possible.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline ANO

Re: A Spiritual Successor to W:A
« Reply #46 on: July 13, 2016, 08:50 PM »
bamboccio

Offline h3oCharles

Re: A Spiritual Successor to W:A
« Reply #47 on: September 24, 2016, 11:32 AM »
Worms Guild has gotten a really nice artist recently, gave him a link to this thread, let's see how it's gonna work out.

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #48 on: September 29, 2016, 06:45 AM »
I'm all ears.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #49 on: October 29, 2016, 06:26 PM »

They're spoopy ghosts because the project died?
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline Sensei

Re: A Spiritual Successor to W:A
« Reply #50 on: October 29, 2016, 06:47 PM »
Haha, amazing!
I love the way grenade looks in inventory.

Offline XanKriegor

Re: A Spiritual Successor to W:A
« Reply #51 on: October 29, 2016, 08:39 PM »
Nice smoke. I hope all those effects will not require latest hardware to work.

Offline Tomi

Re: A Spiritual Successor to W:A
« Reply #52 on: October 30, 2016, 08:14 AM »
Very nice job man! Ah if i would have more free time, i'd really like to join this project, but after sitting 8 hours at work in front of the computer, i am dead really :/
« Last Edit: October 30, 2016, 08:15 AM by Tomi »

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #53 on: October 30, 2016, 07:38 PM »
Big breakthrough, but it comes with some pretty bad news.

Good: My networking code is solid and more or less done.
Bad: To fix multiplayer desyncs I have to replace the entire physics system. The methods I went about doing physics I thought would be safe, were in fact not, due to the way Unity handles colliders behind the scenes. This means possibly weeks of work (and some paid assets) will have to be replaced and I'll have to set up my own. This will take some time.
More Good: A few performance and custom physics issues I have been getting will be completely swapped out with my own (hopefully lots faster) bitmap collision system. Still need to do some performance testing to see if this is viable or not.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline TheWalrus

Re: A Spiritual Successor to W:A
« Reply #54 on: October 30, 2016, 07:43 PM »
looks awesome bam

Offline Korydex

Re: A Spiritual Successor to W:A
« Reply #55 on: October 30, 2016, 07:49 PM »
looks very weird tbph

Offline h3oCharles

Re: A Spiritual Successor to W:A
« Reply #56 on: October 30, 2016, 08:41 PM »
Big breakthrough, but it comes with some pretty bad news.

Good: My networking code is solid and more or less done.
Bad: To fix multiplayer desyncs I have to replace the entire physics system. The methods I went about doing physics I thought would be safe, were in fact not, due to the way Unity handles colliders behind the scenes. This means possibly weeks of work (and some paid assets) will have to be replaced and I'll have to set up my own. This will take some time.
More Good: A few performance and custom physics issues I have been getting will be completely swapped out with my own (hopefully lots faster) bitmap collision system. Still need to do some performance testing to see if this is viable or not.

Welp, this game ain't gonna be F2P then... good luck anyways!

Offline TheWalrus

Re: A Spiritual Successor to W:A
« Reply #57 on: October 30, 2016, 08:43 PM »
Big breakthrough, but it comes with some pretty bad news.

Good: My networking code is solid and more or less done.
Bad: To fix multiplayer desyncs I have to replace the entire physics system. The methods I went about doing physics I thought would be safe, were in fact not, due to the way Unity handles colliders behind the scenes. This means possibly weeks of work (and some paid assets) will have to be replaced and I'll have to set up my own. This will take some time.
More Good: A few performance and custom physics issues I have been getting will be completely swapped out with my own (hopefully lots faster) bitmap collision system. Still need to do some performance testing to see if this is viable or not.

Welp, this game ain't gonna be F2P then... good luck anyways!
The F2P model almost always contains paid assets, what are you smoking charles?

Offline h3oCharles

Re: A Spiritual Successor to W:A
« Reply #58 on: October 31, 2016, 07:52 AM »
The F2P model almost always contains paid assets, what are you smoking charles?

My IT knowledge :P

Offline francot514

Re: A Spiritual Successor to W:A
« Reply #59 on: November 06, 2016, 01:57 AM »
Keep work up, this deserves more attention..