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September 18, 2019, 01:55 AM

Author Topic: A Spiritual Successor to W:A  (Read 7268 times)

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Offline XanKriegor

Re: A Spiritual Successor to W:A
« Reply #75 on: January 11, 2017, 04:42 AM »
Yes, would be nice to have this compatibility. Like, you load old map, its says "old format! Convert to new one and save in my folder? You hit Yes, map gets converted to TruColor and saved in /maps/old. IndiMask-like feature also a thing to have.

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #76 on: January 11, 2017, 04:53 AM »
Maps for W:A are already PNG format, just with color limits. So for simplicity a checkbox to convert black to alpha would be simplest for the user, to avoid false-positives. Saving a copy in the user directory is definitely something that could be done.

I've not personally messed with doing IndiMask maps, so I'm not sure what the format is. Damage resistant terrain is something I'd like to do but probably wont happen for a while.
Also, of course other map editing features such as object pre-placement will come in time too!
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline WTF-8

Re: A Spiritual Successor to W:A
« Reply #77 on: January 11, 2017, 05:28 AM »
no idea if what am I quoting is any relevant, but I'll give it a try

Quote
(http://worms2d.info/WkIndiMask)

All info is stored in the PNG palette for the map. In order to set up a map for wkIndiMask, you must first ensure the palette has a particular entry. The module will search for this entry when a game starts and activate or deactivate based on its presence. Because WA throws away unused map palette entries, it will have to exist somewhere on the map. 1 pixel under the water is fine.

This colour is R:240, G:024, B:204. (  #F018CC)

After that, you can pick which colours are destructible or not using the least significant bit in the Red component of the colour. So essentially:

If the Red component is even, you can destroy it; if it is odd, you can't.

Further to that, the Green component is similarly used to decide if the colour is Tough.

A colour that has odd for both Red and Green will be set as Tough.

Tough terrain is only destroyed by a weapon where it would usually destroy the background layer.

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #78 on: January 11, 2017, 05:37 AM »
Okay interesting. Thanks WTF-8.

EDIT:
I love reading stuff about how W:A works and even more about how its mods work. There is true genius behind it all.
« Last Edit: January 11, 2017, 05:41 AM by Bamboy »
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline XanKriegor

Re: A Spiritual Successor to W:A
« Reply #79 on: January 11, 2017, 06:14 AM »
Yes, talk to Plutonic, i dont think he gonna mind to help you and share general principles of IndiMask.

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #80 on: January 13, 2017, 01:33 PM »
Seriously considering jelly-creatures...



Also removing the black from the background of levels has been implemented.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline Spenner

Re: A Spiritual Successor to W:A
« Reply #81 on: January 21, 2017, 10:26 AM »
Hey, I'm no programmer, but I would love to help this in any way I could. Graphics and UI design things in general. Cool project, one I've been thinking about for a long time but didn't know was started.



Offline XanKriegor

Re: A Spiritual Successor to W:A
« Reply #82 on: January 21, 2017, 10:35 AM »
By the way, if any translations will be implemented, i can do Russian one.

Offline MrRussellgro

Re: A Spiritual Successor to W:A
« Reply #83 on: January 21, 2017, 08:19 PM »
This looks interesting! ;D
Hey, I was wondering? Do you need voice actors for soundbanks? I was wondering maybe I could help as if to try out a certain voice. Maybe I could be a 4th Wall Breaker as a voicebank.

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #84 on: February 06, 2017, 10:16 AM »
Public release v0.1.46!
Changelog and download here: https://bamboy.itch.io/asteroidians
There is a game breaking bug in multiplayer involving 3 or more clients, so lobbies have been restricted to two players for now.

Ninja rope is in the works. Expect some kind of version in the next release build!
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline j0e

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Re: A Spiritual Successor to W:A
« Reply #85 on: February 12, 2017, 04:58 AM »
Sweet!! I'm excited to try the rope :)

Offline Bamboy

Re: A Spiritual Successor to W:A
« Reply #86 on: March 07, 2017, 01:23 AM »
Hey guys its been a while. I had a seizure on the 13th of February and the meds they put me on made it near impossible for me to have decent work sessions. That said, they're taking me off of it and I have been able to get a few things done.



You'll notice timers and two new weapons - Grappling hook and Pickaxe.
Pickaxe is the replacement for W:A's Blowtorch - The functionality difference being it digs in multiple "Shots" rather than you automatically walking forward when you use it.
Grapple is the ninja rope except it is very much still WIP. I think I only spent about a 6 hour day on it. (Super big thanks to Lex and Deadcode from IRC for the math help behind this!)

Other new stuff: Eye animations, in game keybind menu, and numerous code backend improvements.

No new build out just yet. Just wanted to give you guys a status update.
Asteroidians, the spiritual successor. Download on Itch.io:
https://bamboy.itch.io/asteroidians

Asteroidians Discord: https://discord.gg/Hk4Dsdq

Follow me on twitter: https://twitter.com/Bamboy360

Offline XanKriegor

Re: A Spiritual Successor to W:A
« Reply #87 on: March 07, 2017, 11:25 AM »
Nice eyed flasks  ;D

Stars at background makes GIF fat as shit.

Offline TheWalrus

Re: A Spiritual Successor to W:A
« Reply #88 on: March 07, 2017, 11:29 AM »
bamboy this is rounding out nicely man, great work!

Offline Xrayez

Re: A Spiritual Successor to W:A
« Reply #89 on: March 11, 2017, 05:22 PM »
Bamboy, do you implement pixel-perfect collision detection or just creating collision polygons based on images?