I just feel intoxicated by the update being received so well!
Thank you for your feedback!
Why did you call it "Broken AI" though?
I feel like it is still hectic and motion is far from being smooth. I want it to be more elegant and relaxed...
The current race mode has unlimited turn timer which is nice and should definitely remain for smaller maps, but for large maps there needs to be a turn based mode (30 or 40 seconds long perhaps?).
That is an elegant solution to long waiting time in a Race, noted!
I've actually gotten used to the controls now and have no complaints aside from, like Anubis said, shadows are "reversed".
I don't understand it exactly what is the difference yet, but I will investigate this...
Anyway, here's a couple map generator programs you may be interested in (from a programming standpoint):
Thank you for the links, these are awesome tools, I will look into this topic.
The AI is already godly at roping.. you'll probably want to add a dumber one for noobs.
Good idea, I will finish Shopper-support, do some polish and then look into adding difficulty settings.
For long races, I recommend adding the ability to create checkpoints
That would be a nice addition. I bet it will soothe the pain of losing your worm in the middle of a long run!
After a race ends where the player successfully reaches the finish line, it might be good to ask "do you want to share this map and your ghost online for others? I certify that I own the required copyrights etc".
I had an automated leaderboard in mind, but this would be even better, would ensure consistency as people could contend a race just by clicking on a previous result. I love it!