CS - How about allocating specific HPs for each player?
For example, in BnG, the game will crash, usually people can write HP's start from 200 again but they die earlier, for example, I had 159hp when game crashed, so next game I die on 41hp, is it possible to allocate different HPs for each player?
This would also help in Ropers, possibly other schemes also...
Another idea, sorry if this isn't the place to write this, but about automatic teleports, I heard it's very hard to implement automatic teleports for TTRR etc, but how about after 1st worm places, the rest automatically appear in the same spot? Would that be possible?