The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: Rúben on May 21, 2012, 01:26 PM

Title: Editing W:A Sprites
Post by: Rúben on May 21, 2012, 01:26 PM
Hi, all!!  :D
Im trying to edit Worms Armageddon sprites like changing worms hands and stuff but, when im going to save it (I use Paint.Net) it appears in the game the worm all white.

(http://img594.imageshack.us/img594/2262/semttulohwu.png)


In wich bit format i have to save?

Any answer will be a great help.
Title: Re: Editing W:A Sprites
Post by: Impossible on May 21, 2012, 01:46 PM
which way you change sprites? if its without PX then you need 8 bit
Title: Re: Editing W:A Sprites
Post by: StepS on May 21, 2012, 02:46 PM
You need to keep the palette of the sprites intact, and also ensure that the proper paths are kept in Gfx.dir, and of course the appropriate format.
There's also another way to replace the sprites in 32-bit colour depth and with alpha-transparency support, but it requires Project X, however you will be able to play with yout modified sprites online and the PX users will see them  :P write me in PM if you're interested
Title: Re: Editing W:A Sprites
Post by: Rúben on May 22, 2012, 09:18 AM
I choose 8-Bit but i don't no wich number is the intesity of the point.
Title: Re: Editing W:A Sprites
Post by: KoreanRedDragon on May 23, 2012, 05:39 AM
This page is a good start: http://worms2d.info/WA_directory_editor

It links to a forum thread at the bottom which itself links to another guide, I believe.
Title: Re: Editing W:A Sprites
Post by: Rúben on May 24, 2012, 11:00 AM
But those guys use Photoshop, but i use Paint.Net and i don't know how much bit i have to save.
Title: Re: Editing W:A Sprites
Post by: CyberShadow on July 05, 2012, 01:24 AM
Paint.NET only supports the 32-bit (RGBA) pixel format. (http://forums.getpaint.net/index.php?/topic/14632-change-color-depth/#entry243057) It converts other pixel formats / color depths to/from 32-bit color when loading/saving. For this reason, it is not very suitable for editing paletted video game sprites.