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how can this happen =)

Started by vesuvio, March 20, 2016, 05:02 PM

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vesuvio

hello i never seen a nade taking more than 45dmg but check out this replay
at 6mins 52secs

liers^^


Husk

aeeee 46 nades happen sometimes in bng aswell

vesuvio

bet cause of fall dmg otherwise its a sitter m8

TheWalrus

its possible to do 47, ive done 48 maybe once as well

StepS

50 hp is the maximum for a normal-power grenade.
Quote from: vesuvio on March 20, 2016, 05:07 PM
bet cause of fall dmg otherwise its a sitter m8
The fall damage is not applied the first time the worm hits the land after an explosion.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

vesuvio

lies ^^ how can i create 50dmg to a worm with nade not usen fd

XanKriegor

Exploded worm have to touch a side of a pixel to get fall damage. No touch - no FD.

Deadcode

#7
Quote from: vesuvio on March 20, 2016, 06:16 PM
lies ^^ how can i create 50dmg to a worm with nade not usen fd
Not only can you get 50 damage from a grenade with no fall damage, but you can also get 30 from a dying worm. The only way is for the explosion to be perfectly aligned to the 1/65536 pixel in both directions; if it's off by just one subpixel, it'll be 49 instead of 50 (or 29 instead of 30). If it's exact damage then there will be no blast (the worm hit by the explosion will simply fall like it walked off a ledge). And the grenade/worm needs to be inside the worm being attacked, even to get 49 or 29.

Husk


WTF-8

yeah right
though even a slightly-over-standart-boundary damage can piss off any human opponents you may be playing against
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

j0e

That was awesome Deadcode - I watched it probably 50 times. Great presentation. Even with your various tools that must take a while to get right!

vesuvio

yeah nice, the grave case is ok but as the worm hit by nade wents down he takes fall dmg ( head in ground and poing out of it again) so it wasnt the nade creating 50dmg or am i wrong ?

guess the 46 nade was fall dmg too but impossible to view , cause of speed and pixel

j0e

I thought that at first too vesuvio, but that 50 damage is all from the nade. The red worm didn't hit the side of the tube on his fall, therefore no fall damage. That drop could have been 10000 pixels and he'd still only get 50 dmg. It's a bit counter-intuitive but that's how it works.

XanKriegor

I have dropped a worm from 3000 pixels and get 85 HP of FD. No ts it was. I guess since max speed is reached, the FD will be maximum possible and doesnt matter how much have you travelled, 400, 1000, 3000 or 30000 or whatever.

Vojske

I do it in game vs kory  , 12:00 min . 50 dmg and 49 for my worm :D