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March 28, 2024, 10:46 AM

Author Topic: Ideas for version 3.9 and/or 4.0 update/patch.  (Read 22964 times)

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Offline DENnis

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #30 on: May 06, 2021, 04:02 PM »
Thank you very much for your help, Fox! I updated my BungeeSurf- and AFA_Surfshopper-Schemes now!

My advanced requests:

  • Possibility for the host to kick or surrender a troll or someone who doesn't want to play but let the chance for him to watch (how it works.)
  • Rehost/Reopen via Snooper, please!
  • Automatically activated fastwalk the whole time for BungeeSurf/BungeeShopper (Would be even cooler to have a Superfastwalk. To set 150% speed is fun, but I think for normal games it is better to use Superfastwalk automatically the whole time and still have the chance to do normal rope and bungee swings. After 150% speed the game feels very slow :D)
  • add wkIndiMask to get more possibilities and fun with maps where you can place destructible and non-landscapes landscapes
  • flamethrower have to melt ice cube
  • A possibility for fun schemes to see your weapons inventory the whole time. Would help a lot for SupermarketShopper and other schemes when you have a lot of weapons and don't have enough time to open it with right click + attack. It would be better to see the text after collecting crates longer and don't overwrite the texts too fast. In WxW and other faster games you can't read what was in crate when there comes another text too fast / when the text removes too early.
  • Activate utility crates with only crate shower or double damage. I can only select different kaos modes, but it would be more fun to set it individual.
  • Wormfinder with colored arrows that show to the leading team (not your own team) to help the KTL rule in Big Shopper maps.

  • Possibility to use the setting "Control after rope skimming" enable + activate TESTSTUFF at same time. (When TS is on, "space bar" for rope shot from surf doesn't work :()

Well, TestStuff is now obsolete. It is only useful to play with people who didn't update the scheme to 3.8 or just to save time when you don't want to edit extended scheme options. You can set individually all the features of teststuff using extended scheme options. So you can play the game using all test stuff options you want or remove the ones you don't want and much more without needing to type commands in the lobby. When you type "/ts" the game will be played as version 3.7 and not 3.8, so all extended options will disappear in the game if you type "/ts".

I'm very happy there are still very nice developers who improve this wonderful game  :-* Thank you very much again :-*
[...]



Offline FoxHound

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #31 on: May 06, 2021, 04:27 PM »
Thank you very much for your help, Fox! I updated my BungeeSurf- and AFA_Surfshopper-Schemes now!
You're welcome! I need to try your schemes later ;)

Quote
A possibility for fun schemes to see your weapons inventory the whole time. Would help a lot for SupermarketShopper and other schemes when you have a lot of weapons and don't have enough time to open it with right click + attack. It would be better to see the text after collecting crates longer and don't overwrite the texts too fast. In WxW and other faster games you can't read what was in crate when there comes another text too fast / when the text removes too early.

This is already possible as a wormkit module, wkPin:
https://worms2d.info/WkPin

Quote
Wormfinder with colored arrows that show to the leading team (not your own team) to help the KTL rule in Big Shopper maps.

I want this feature too!
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline nadiya8040

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #32 on: May 10, 2021, 09:30 AM »
There should be togglable rules added for shopper schemes, Like KTL, CBA and more. Those can be located in Game/Extended Options.

Sweet! A WormKid Modules based on ProjectX! If you want we should make a topic about the works of ProjectX for 3.8.1 and 3.8.

Shall we make a topic about wkJellyWorm? If so, We could require nizikawa's permission first in order to do that.

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #33 on: May 11, 2021, 10:19 AM »
Advanced, but also complicated and not possible ideas

1. Toggle on and off menu sounds.
2. Upload custom Worms Armageddon Themes.
3. Customizable in game backgrounds, terrains & skies.
4. Moving Fog/clouds that covers worms.
5. Auto Scatter Worms after each turn.
6. Adjust animation size of bullets.
7. Ridiculous damage size.
8. Inverted Arrows
9. Hide in game UI, & option to hide select UI elements.
10 Ultrawide Support.
11. Controller support.
12. Damaged area regenerates after turn, or x number of turns.
13. Build something with girder, and  move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
17. Animals walk on water.
18. Worms can walk on water.
19. Water Rise CAN drown worms on water.
20 .Worms lose X amount of health on water.
21. Health pack can regenerate worm health per turn.
22. Pigeon works under water.
23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
25. Scale of Injustice, removes 50% health of opposing team to your own.
26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
28. Tab, can also toggle weapons.
29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
30. Animals passes through allies.
31. Animal retreat, cancel animal attack.
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Offline Kabcorp

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #34 on: May 16, 2021, 11:25 AM »
Hey,

-Possibility to show levels pixel sizes at every places we can choose a custom or vanilla level


Cheers
« Last Edit: May 16, 2021, 11:27 AM by Kabcorp »

Offline Boodle2003

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #35 on: May 22, 2021, 05:03 PM »
An option that allows you to make custom missions
« Last Edit: May 22, 2021, 11:54 PM by Boodle2003 »
The greatest glory in living lies not in never falling, but in rising every time we fall.

Offline Edoardo Moretti

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #36 on: May 23, 2021, 03:59 PM »
I finally manage to get the hands on ProjectX with a old copy of WA. I started to rip the sprites of the "Fan" Weapon.

There's the sprites* and a video about the fan (2:21) and other utilities and weapons of Project X.


*I hope someone will make a Wormkit of it like the wkJellyWorm module.


Offline Albus

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #37 on: May 25, 2021, 03:16 PM »
I would like the option to fast foward turn time while, for example, "skip go" is selected. I like to play intermediate, where sometimes it's necessary wait SD and it's incredible boring wait 45 secs every turn.
« Last Edit: May 25, 2021, 04:34 PM by Albus »

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #38 on: May 25, 2021, 05:13 PM »
1. Summon Sudden Death with a tool.
2. Cancel Sudden Death with a tool.
3. Temporary Sudden Death X amount of minutes.
4. Firing something out of bounds comes from behind.
5. Clone your worm, clone worm acquires 50% of your worm.
6. Possess enemy worm for a X amount of seconds.
7. Immediately after firing a weapon (retreat or not), other player can move their worm.
8. Fire any weapons from a bazooka launcher, e.g: Donkey, HHG.
9. Multishot is limited by amount of values placed in options.
10. Upload own terrain, objects, backgrounds, and modify it in the level editor.
11. Collect mines & barrels with worms.
12. Worms have hats.
13. Draw land directly in game with a tool.
14. Air weapons can be summoned from the sides of the map.
15. Armageddon can be summoned from below.
16. Opt out to save replays, cancelling save replays if user joins other player.
17. Save replays off by default.
18. Bubbles, worm gets stuck in bubbles.
19. Bubbles can behave like a force field.
20. Bubble Gun.
21. Bubble Barrels, explodes, releases bubbles.
22. Some Worm hats, have own properties e.g: Auto parachute, lg, etc.
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Offline Lupastic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #39 on: May 25, 2021, 06:14 PM »
1. Summon Sudden Death with a tool.
2. Cancel Sudden Death with a tool.
3. Temporary Sudden Death X amount of minutes.
4. Firing something out of bounds comes from behind.
5. Clone your worm, clone worm acquires 50% of your worm.
6. Possess enemy worm for a X amount of seconds.
7. Immediately after firing a weapon (retreat or not), other player can move their worm.
8. Fire any weapons from a bazooka launcher, e.g: Donkey, HHG.
9. Multishot is limited by amount of values placed in options.
10. Upload own terrain, objects, backgrounds, and modify it in the level editor.
11. Collect mines & barrels with worms.
12. Worms have hats.
13. Draw land directly in game with a tool.
14. Air weapons can be summoned from the sides of the map.
15. Armageddon can be summoned from below.
16. Opt out to save replays, cancelling save replays if user joins other player.
17. Save replays off by default.
18. Bubbles, worm gets stuck in bubbles.
19. Bubbles can behave like a force field.
20. Bubble Gun.
21. Bubble Barrels, explodes, releases bubbles.
22. Some Worm hats, have own properties e.g: Auto parachute, lg, etc.

Outta everything that Kradie has just said, I'd agree with something like worms (in-game worms) having skins/different skins, which players could acquire different ways : ]

Offline crmm1792

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #40 on: May 31, 2021, 02:32 AM »
my idea: inventory is updated every turn (witch means the all leftover weapons that had been picked up in crates, they are gonna be wipe up at the end of every turn). with the option to select whitch weapon will remain.

Offline Edoardo Moretti

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #41 on: May 31, 2021, 08:29 AM »
my idea: inventory is updated every turn (witch means the all leftover weapons that had been picked up in crates, they are gonna be wipe up at the end of every turn). with the option to select whitch weapon will remain.
I already said something like this in the beginning of this Topic, check Page 1.

Offline Albus

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #42 on: June 01, 2021, 04:24 PM »
Ideas:
1) Option to fast foward turn time while, for example, "skip go" is selected. It can be useful when it's necessary wait SD. It will make less tedious wait full turn time.
2) option to change resolution during a game. I play 1920x10180, but 640x480 can be very useful to see pixels, terrain etc.
3) possibility to use a replay file to play again a game from a specific time.
« Last Edit: June 01, 2021, 04:27 PM by Albus »

Offline crmm1792

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #43 on: June 03, 2021, 11:21 PM »
the initial energy level that worms will have it should be increased to 500 max

Offline Boodle2003

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #44 on: July 03, 2021, 11:29 PM »
-Integration of Project X weapons and settings
-The return of the Homing Strike from Worms 2
-Pressing Enter will launch/explode all super sheep should you drop multiple of them
-The Wormpot from World Party
-Mission Editor where you can create new missions for your team or edit existing ones
-Integration of Sound Bank Editor
-Integration of SuperFrontendHD (with widescreen intro fixed)
-Scan for updates, automatically downloaded through the game from the Worms Knowledge Base
-Compatibility with Macintosh and Linux

Note: SuperFrontendHD messes up the game intro by bunching up the sprites. I would really appreciate it if the next update fixes that.
The greatest glory in living lies not in never falling, but in rising every time we fall.