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March 29, 2024, 10:13 AM

Author Topic: Ideas for version 3.9 and/or 4.0 update/patch.  (Read 22998 times)

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Offline Edoardo Moretti

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Ideas for version 3.9 and/or 4.0 update/patch.
« on: April 28, 2021, 11:22 PM »
Since works for 3.9 are already in progress I decide to make some Ideas for the update:

A lot of people plays Project X but this mod doesn't work with 3.8.
My crazy idea is to make Project X working on future WA versions or make it a new feature as Update X (I know, it sounds weird).

But the problems are the Gravity Gun and the Portal Gun, knowing that the Gravity Gun and the Portal Gun belongs to Valve I create a re-brand to this two particular weapons/tools: "Gravity Grapple" and "Hole Maker".
The design of both the weapons/tools will be like the sci-fi/space styled weapon seen on this cutscene from Worms 2:


An another idea (if the previous one is not possible) are 2 new Extended Scheme Option: "Random Inventory" and "Explosion in Water".

Random Inventory:

-Each turn the player gets randomly 2 objects in the inventory (weapons or tools).

-If you kill a enemy you'll get more objects on your inventory.

-When your turn ends the inventory will be empty (and all the weapons and tools you gained will be lost).

-The Kamikaze is the only weapon that will never be removed from your inventory (even if your turn ends).


Explosion in Water

-The Worms and/or the weapons will explode if they fall in the water instead to drowning.


There's a gameplay of Project X if you need a clear explanation:


So...what do you think about it?   :)

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #1 on: April 29, 2021, 09:02 AM »
Here are my ideas for future potential WA updates

1. Scheme Randomizer. Click a button, & game makes a scheme.
2. Wind changes during turn.
3. Reverse Water Rise.
4. Water Ceiling & Water Walls.
5. Destructible Borders on & off.
6. Rising Border Floor.
7. Falling Ceiling
8. Clashing Border Walls.
9. No water, at all. Long fall = Death.
10. Controllable Mole with arrow keys.
11. Homing Banana. Select multiple targets, and fire.
12. Teleport Worm. Play with 1 worm, add more later. Limited to player team.
13. Option to have fast walk on by default.
14. Option to have scope for every weapon (Someone else's idea).
15. Adjust preferred values on weapons such as: dmg, delay, etc.
16. Freeze Island. Everything gets indestructible for al teams.
17. Glue. Worms get glued to walls, slopes and ceiling. Can still move.
18. Controllable Kamikaze
19. Random Team Pick. Game picks by pure chance who is next.
20. Defect. During game, a team can choose to merge with existing one.
21. Sudden Death gives health points instead of health loss.
22. Sudden Death unlocks Full Wormage
23. Sudden Death restores all worms health.
24. Sudden Death have Armageddon on per turn. Speed can be adjusted in options.
25. Armageddon speed adjuster.
26. Nuclear Test rise adjuster.
27. Worm gives health pack or weapon crate when they die.
28. Regen Skunk. Gives worms gradually health pack.
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Offline Edoardo Moretti

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #2 on: April 29, 2021, 02:16 PM »
Impressive Kradie!

Right now on my WA (witch is 3.8.1, steam edition) I'm testing the Full Wormage, RubberWorm and No Gravity schemes with the Extended Scheme Options.

Offline King-Gizzard

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #3 on: April 29, 2021, 02:45 PM »
A couple of simple changes to fuse times I think would enhance gameplay:

- Option to set the fuse time on dropped mines (0-3 seconds).

- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?



Offline Korydex

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #4 on: April 29, 2021, 04:14 PM »
- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?
It's already possible

Offline h3oCharles


Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #6 on: April 29, 2021, 05:12 PM »
https://worms2d.info/4
Ah yes, I was waiting for this type of post.

But it is nice to have an official topic on tus for people to post their ideas too. Who knows, maybe developers will look at them, and think about it.
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Offline Edoardo Moretti

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #7 on: April 29, 2021, 07:31 PM »
But it is nice to have an official topic on tus for people to post their ideas too. Who knows, maybe developers will look at them, and think about it.
I really hope so much! ;D
I can't wait for 3.9 and/or 4.0 for new features!

Offline Boodle2003

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #8 on: April 29, 2021, 09:19 PM »
Remastered sounds from World Party

Plus the option to toggle Remastered/Original sounds
The greatest glory in living lies not in never falling, but in rising every time we fall.

Offline STRGRN

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #9 on: April 29, 2021, 09:50 PM »
A while ago, Charles and I put together a list of changes/additions to the scheme that we would like to see in future updates. Here's a link to the document: https://docs.google.com/document/d/1KF8YCg1VxIsCik3xQEQriqjuDbKZlVJtbCrLAqFNbos/edit?usp=sharing

Offline FoxHound

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #10 on: April 29, 2021, 11:53 PM »
Hi, I also have a Feedback page in Worms Knowledge Base: https://worms2d.info/User:FoxHound/Feedback

EDIT: ah and never forget this website: http://feedback.worms2d.info/forums/5998-worms-armageddon
« Last Edit: April 30, 2021, 12:02 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #11 on: April 30, 2021, 09:46 AM »
Hi, I also have a Feedback page in Worms Knowledge Base: https://worms2d.info/User:FoxHound/Feedback

EDIT: ah and never forget this website: http://feedback.worms2d.info/forums/5998-worms-armageddon
Plenty of casual players don't know these sites. This here works fine.
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Offline MarCello

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #12 on: April 30, 2021, 12:48 PM »
for next update: wormpot, vehicles, exit at racing schemes like in Worms Reloaded tournaments, sentry gun & magnets, online players can hear unique worm sounds and victory music, (Gta san andreas anthem, terminator worms voice sound etc)

can be solved? when will the next update be ready?

Offline Dario

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #13 on: April 30, 2021, 01:26 PM »
Being able to customize Team weapons options (which weapons are considered team/special weapons along with their ammo, power and delay).
A setting like "using weapon A disables weapons B-D", for extra strategical inventory management.
Momentarily not playing TUS league games.

Offline DENnis

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #14 on: April 30, 2021, 06:22 PM »
I'm very happy there are still very nice developers who improve this wonderful game  :-* Thank you very much  :-*

My ideas:
  • Possibility to use the setting "Control after rope skimming" enable + activate TESTSTUFF at same time. (When TS is on, "space bar" for rope shot from surf doesn't work :()
  • Possibility for the host to kick or surrender a troll or someone who doesn't want to play but let the chance for him to watch (how it works.)
  • Rehost/Reopen via Snooper, please!