1. Toggle on and off menu sounds.
i think you can just do that with sounds with 1ms silence. just make one in audacity, copy over a bunch and rename them to the needed names
also this program might help
https://www.advancedrenamer.com/2. Upload custom Worms Armageddon Themes.
https://www.tus-wa.com/files/terrains/3. Customizable in game backgrounds, terrains & skies.
https://worms2d.info/WkTerrainSync4. Moving Fog/clouds that covers worms.
wouldn't that hinder playability? also i think a similar thing was done in PX
5. Auto Scatter Worms after each turn.
idk why you would do that tho
6. Adjust animation size of bullets.
size of bullets? what is a bullet exactly? i dont think scaling is a thing in WA
7. Ridiculous damage size.
power 15 on non-super weapons? check
https://worms2d.info/Bazooka for example
8. Inverted Arrows
you mean the /arrows command? what would that point to?
9. Hide in game UI, & option to hide select UI elements.
you mean to hide the entire interface, not just the team leaderboard, right?
10 Ultrawide Support.
already a thing, just set a custom resolution if you have an nvidia graphics card
11. Controller support.
oof... joy2key for now
you have no idea how much demand appears in Steam Discussions for WA
12. Damaged area regenerates after turn, or x number of turns.
idk how possible this is in terms of coding (and retrocompatability), also IndiMask is a thing, but that's just Tougher material
13. Build something with girder, and move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)
17. Animals walk on water.
18. Worms can walk on water.
there's swimsuit in PX, and 4-sided borders in the map. antisink is also a thing.
afaik Hedgewars has a bottom border option in schemes too
19. Water Rise CAN drown worms on water.
wdym on water? when the wave sprite touches the worm?
20 .Worms lose X amount of health on water.
so a lite version of antisink?
21. Health pack can regenerate worm health per turn.
a non-instant hp cr8, huh? ive never seen that in any Worms game, so this will be new for the franchise, something that T17 might not approve of
22. Pigeon works under water.
can pidgeons swim underwater irl? geniuine question
23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
have you tried using phased worms with the weapons option?
25. Scale of Injustice, removes 50% health of opposing team to your own.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)
26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
shouldn't that just infect the enemy worm? another thing that's never a thing in the Worms series
28. Tab, can also toggle weapons.
there's RebindKeys... oh wait, no mouse support aaaaaaaaaaaaaaa
29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
so like F keys but for one specific weapon? you wouldn't have keyboard realastate to fit in all 60 weapons in a 104-key keyboard
30. Animals passes through allies.
does phased weapons work on this already?
31. Animal retreat, cancel animal attack.
animals retreating...? so like... coming back to whoever threw them and attacking them? i need clarification on that one
oh lol i didn't realise that 1.3k posts for me nice