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March 28, 2024, 07:53 PM

Author Topic: Ideas for version 3.9 and/or 4.0 update/patch.  (Read 22978 times)

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Offline Kokomo

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #60 on: July 28, 2021, 11:58 PM »
Please add the Aruban flag on WormNET. It currently displays as a red square with a question mark on it.

Offline Saint

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #61 on: July 29, 2021, 06:39 AM »
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #62 on: July 29, 2021, 06:59 AM »
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

link to the discussion of the attached image:
https://discord.com/channels/416225356706480128/416225356706480130/765983835279196230
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Albus

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #63 on: July 29, 2021, 10:31 AM »
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

That would be awesome. I always wished this were possible.
EDIT: after reading the link FoxHound sent, I remembered the difficulty of making this possible.
« Last Edit: July 29, 2021, 10:34 AM by Albus »

Offline TheKaren

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #64 on: July 29, 2021, 01:22 PM »
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

People have been asking for this since 1999. :'(

Offline j0e

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #65 on: July 30, 2021, 03:09 AM »
The whole chat part of WA needs to be completely rewritten in order to allow selecting of text. Currently as soon as words are displayed in chat they are converted to an image. This re-writing is planned, along with Unicode / foreign language support, which will be huge but is lower priority. This might make possible a wormkit Translator module, clickable links, etc

Other fun fact is that the chat module is the only thing preventing zooming in/out to be added with a module like wkResolution. StepS made wkReso for W2 and WWP only because they are dead online and nobody needs/uses the chat anymore.

Offline Saint

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #66 on: July 30, 2021, 05:17 AM »
then why can we select text in the lobby and on the wornnet?  is there a difference between these chats and what is in the game itself, and there is no way to make them identical?

Online Godmax

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #67 on: July 30, 2021, 07:57 AM »
There is a difference

Offline zuck

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #68 on: August 08, 2021, 05:17 PM »
1. Native linux support (so I can completely ditch spyware that is Windows 10).
2. In-game FPS limiter (so my poor fanless gpu doesn't blow up due to overheating).

Other than that, the game is perfectly fine as it is right now.

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #69 on: August 09, 2021, 06:37 AM »
I feel like this entire thread with ideas is one big bouncy castle filled with air.
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Offline King-Gizzard

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #70 on: August 23, 2021, 01:33 PM »
- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?
It's already possible

The extended option also affects cow herd size.  It would be good to have these as separate options.

Other ideas/thoughts:

When players quit or drop from an online game, an option to have their worms disappear (teleport?) off the map.

Should the default flamelet count be a bit higher?  By default, a napalm strike extinguishes petrol bombs. This can be set in the extended options but most schemes ignore it.

Native support for custom terrains with online/hosting ability and support for an alternate 'Water.dir' file for custom terrain water colour.  wkTerrainSync is awesome, but not many have it installed so maps need converting to PNG online.  An improved 'Level.dir' management tool would be great to replace Sprite Editor which is quite buggy. 

32-bit colour support.  I think this would be a great update for the game but not essential.  I don't think Project X style updates with new weapons and mechanics would (or even should) ever be approved for the core game.


Offline nadiya8040

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #71 on: September 11, 2021, 01:10 AM »
I want to see improved In-game Terrain editor within bigger size (with wkSuperFrontend Support) and easier to use. Also Implement wkTerrainSync into built-in for next update. Oh, and also, Tablet/Drawing Tablet Support for this too.
Like in later games, Placing Worms and Objects would be neat. and also, Maybe also in-game mission editor would be nice.

Offline Dream Trance

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #72 on: October 20, 2021, 07:54 PM »
I'm not sure if anyone requested this, but it would be convenient to have these features implemented:

1. An ability to resume game from the moment it disconnected (especially matters with stockpiling schemes and longer matches).

2. An ability to determine which player / team will start the match.

3. An ability to modify ALL utilities settings (mainly probabilities) and super weapons (also mainly probabilities).

4. Possibility to modify crate-count of each weapon (for example setting Mad Cow or Girder to appear 1x per crate).

5. Implementing remaining wormpot modes that had never been implemented in WA (for example and mainly Specialist Worm Mode).
« Last Edit: October 20, 2021, 08:37 PM by Dream Trance »

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #73 on: January 03, 2022, 06:53 AM »
I honestly wonder if Deadcode, and Team17 or other collaborated developers actually takes any of these Ideas seriously Into account. I wonder if any actually visits these forums and think to themselves '''Wow some of these Ideas are actual pretty cool! Why haven't I thought of this? I really should try make some of these Ideas realized''.

Although an counterargument could be made ''They already thought the most of this, but they are too busy, OR/and that Team17 won't sanction most of these Ideas and as a result they lack the motivation to make any of these Idea realized''-.

Team17 could learn a lot by reading a thread like this though.
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Offline Sycotropic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #74 on: January 03, 2022, 09:55 PM »
Does Team17 care? No.. they haven't been actively involved in W:A development for like 20 years..

Deadcode? Of course he cares and reads suggestions, but you have to remember that he's seen thousands of suggestions and also already has a massive backlog of more core and important work to do on W:A. I think http://feedback.worms2d.info/forums/5998-worms-armageddon is probably a better way to discuss and surface suggestions anyways, as it has a more structured way to show consensus.