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March 29, 2024, 01:36 AM

Author Topic: Ideas for version 3.9 and/or 4.0 update/patch.  (Read 22984 times)

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Offline Danger135

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #120 on: January 11, 2023, 03:39 PM »
Ideas for soundbanks:

Game can inform by small icon next to each player if its soundbank exist or not and will be used default one instead. It maybe speaker icon with green color if soundbank exist, red icon if not (will be used default one instead), and maybe yellow if soundbank is being downloading (if game start before fished this, it use default one). When pointing on that icon by mouse, it may show soundbank name, files size, and if downloading, show its progress in %. Downloaded soundbanks may have own folder (User\DownloadedSpeech\*soundbank_name*). In game settings add option for downloading missing soundbanks from players (on/off), so when its off, it will only inform about missing soundbank, but not downloading.

Optional: Comparing soundbanks contents by file sizes for make difference if different soundbanks have same name. If same named soundbank with different files downloaded, save it with [1] prefix on end or so.

And mainly, game may look for soundbank in BOTH folders: User\Speech, and DATA\User\Speech (in this order). Oh, in User\DownloadedSpeech\ too ofc.
123  My teams use this, this, and this soundbanks.

Offline FoxHound

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #121 on: January 20, 2023, 11:33 PM »
Not exactly for the game itself, and not sure if people already suggested this, but it would be cool to have an app that you could download on PlayStore or AppStore that could read .WAgame (replay) files on your smartphone. This way you wouldn't need to have a computer with WA installed to watch the replay. Also, you wouldn't need to make videos or gifs to be able to reproduce what happened on your smartphone. I would install this app for sure. Maybe the name could be "WA Replay Spectator", "WA Replay Executer", "WA Replay Runner", "WA Replay Watcher", or something.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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Offline lolicon-guy

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #122 on: January 21, 2023, 12:24 AM »
Replays need all the game's features in order to work. Remember, a replay is just made of map, settings/teams and keyboard presses/holds. By making such a player, you better leave the whole game playable!

EDIT: A server-based solution could export videos!
« Last Edit: January 21, 2023, 04:30 PM by lolicon-guy »

Offline h3oCharles

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #123 on: January 21, 2023, 02:50 PM »
i will always be linking to this https://worms2d.info/4

Offline Boodle2003

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #124 on: January 21, 2023, 06:16 PM »
WA 4.0 is in the works! http://wormsng.com/
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Offline lolicon-guy

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #125 on: January 21, 2023, 07:00 PM »
What a fever dream.

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #126 on: January 21, 2023, 08:41 PM »
Circle Health bar.
Inverse health bar.
Longer health bar.
Customized UI size.
Bigger text in-game chat for 1440p monitors and beyond.
2 Sets of ropes to choose from in-game, UR and Regular.
Obviously thought of and mentioned somewhere before: Color rope.
Remain Invisible after performing an attack.
Set amount of attacks before Invisibility is broken.
Aqua Jetpack - Use jetpack underwater.
Ropeshots, actively displays ropeshots. At end of turn, displays all shots used.
Ropeshot adds to turn time.
Set amount of rope shots.
Roping into someone's rope on batty causes collision.
Rope causes explosion when it hits barrels and crates.
Rope can nudge worms.
Sheep, cows, and old woman will never explode after release. Instead, they can explode next turn(s) on worm or rope Impact
Pigeon, magic bullet, and missile, will remain indefinite in air until it collides with something.
Set amount of rockets in airstrike and similar strikes.
Set amount of attacks a worm can perform during his turn.
Worms keep bouncing when their turn is over.
Worms with 0 health, dies after their turn.
Utility crates, can provide invincibility for 1 turn.
Shared weapon Inventory with enemy team.
First turn, starts with invisibility.
The more damage done to worm, Increases the likelihood of a powerful crate to appear.
Axe can pierce freeze. Gives no damage to worm.
« Last Edit: January 21, 2023, 08:43 PM by Kradie »
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Offline nadiya8040

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #127 on: January 22, 2023, 01:41 AM »
i will always be linking to this https://worms2d.info/4
Would that page really need a lot of updates after suggestion by suggestion? I think it has been last updated since last year.

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #128 on: January 22, 2023, 02:10 AM »
To this date, this page has received 12527 views. That has to count to something.

Deadcode, and team, do they ever visit this topic? Do we know? If they do, what do they think? Do they for example think ''That's a good Idea'', or ''That's a bad Idea'' or ''That can't be done''. Based on what they see, do they make a list? Do they talk about it? That article on worms2d listed by Charles, may not be entirely accurate, and representative of the whole picture.

Regardless, this is a good topic for the community as a whole. I am also sure a lot of these things mentioned here, Included my own, will not make it to any updates. But it's still a Innocent notion to participate.
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Offline Zalo the moler

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #129 on: January 22, 2023, 01:55 PM »
they for example think ''That's a good Idea'', or ''That's a bad Idea'' or ''That can't be done''. Based on what they see, do they make a list? Do they talk about it?

95% ideas here are good ideas. What they will include in the update is surely stricte connected with how easy/hard it is to implement into the game.

You had a good idea, Kradie, with increasing the font size in the chatbox.

Offline Edoardo Moretti

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #130 on: January 24, 2023, 02:05 AM »
Regardless, this is a good topic for the community as a whole. I am also sure a lot of these things mentioned here, Included my own, will not make it to any updates. But it's still a Innocent notion to participate.
I'm so happy as this topic got a LOT of attention and ideas!

Still...I discovered on the directory of WA some unused sprites/weapons that where used on Worms 2:
-Homing Cluster Bomb
-Homing Air Strike
-Cloned Sheep
-Gas Canister

That will be nice if someone manage to bring back those weapons!

P.S.:If someone already mentioned this idea, then accept my apologies.
« Last Edit: January 24, 2023, 02:12 AM by Edoardo Moretti »

Offline Edoardo Moretti

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #131 on: January 24, 2023, 02:16 AM »
Project X: Weapons from Project X are integrated into the main WA arsenal. No PX addon required
Oh, don't forget the rain mod from Project X witch it will make the terrain slippery and the custom barrels from PX as well.
I've also exported some sprites from Project X weapons as well.
« Last Edit: January 24, 2023, 02:51 PM by Edoardo Moretti »

Offline jattaman

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #132 on: March 08, 2023, 09:20 AM »
Being able to modify quantity of stuff in crates(1 ninja rope or 1 cow for example) and being able to set % to utilities was probably already mentioned.

I would like to have:
- choosing fuse for mine that worm places, just like you set fuse for grenades
- for enviromental mines, being able to set fractions of second( I want to be able to have half a second mines)
- two types of ninja ropes that you set separetely. so for a round you could have 1 good rope and 4 poor ones
- being able to modify team weapons
- setting some stuff to be available first turn only
- hovering over weapons in inventory shows it's power level
« Last Edit: March 08, 2023, 09:33 AM by jattaman »

Offline Boodle2003

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #133 on: April 02, 2023, 04:26 PM »
Requests:
-A "Super Kamikaze", a more powerful version of the Kamikaze that lets you control the worm similar to a Super Sheep
-Power levels increased to 10 (They're over 9?!)
-Homing Air Strike moved to Cheats
-Super Sheep Strike (A Mine Strike but with Super Sheeps)
-Challenges for bonus points in Deathmatch
-Bovine Blitz (The jet moves slowly, click at a comfortable position to drop a Mad Cow at that spot)
-Boggy B (Sniper Rifle)
-Mole Launcher
-Integrated SuperFrontendHD
-Integrated WormNAT2
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Offline FoxHound

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #134 on: June 17, 2023, 01:17 PM »
Requests:
-A "Super Kamikaze", a more powerful version of the Kamikaze that lets you control the worm similar to a Super Sheep
-Homing Air Strike moved to Cheats
-Super Sheep Strike (A Mine Strike but with Super Sheeps)
-Mole Launcher
-Integrated SuperFrontendHD
-Integrated WormNAT2

These ideas that I selected I enjoyed.
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