Forums
March 28, 2024, 01:06 PM

Author Topic: Knock avoiding?  (Read 805 times)

0 Members and 1 Guest are viewing this topic.

Offline WTF-8

Knock avoiding?
« on: July 21, 2016, 04:48 AM »
* -13 56- 2016-07-21 02.37.07 [Deathmatch] Cyberworms, ROYALTY, TEAM17, NASTY CREW, DODGY 8, VENOM.WAgame (87.17 kB - downloaded 13 times.)

00:13:56


I thought that the prodded worm would take me with himself and knock me into water, but he actually just slided through me... ? I'm not getting why didn't the knock happen. Did my movement render me unknockable (if yes, how?), or what?
(Since it isn't a rope knock, it should work in deathmatches, right?)
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline XanKriegor

Re: Knock avoiding?
« Reply #1 on: July 21, 2016, 06:05 AM »
I guess your worm's falling sequence was not completed so it was not a subject of knocking.

Offline TheWalrus

Re: Knock avoiding?
« Reply #2 on: July 21, 2016, 06:13 AM »
Happens all the time

Re: Knock avoiding?
« Reply #3 on: July 21, 2016, 09:49 AM »
You can walk through worms if they're sliding slowly enough. If I recall, just horizontal velocity matters.

Offline WTF-8

Re: Knock avoiding?
« Reply #4 on: July 21, 2016, 01:53 PM »
^ Sounds right, just tried it and it seem to work...
This hardly makes any sense for me (just like about a half of W:A mechanics), but still, that timing was awesome

BTW, what exactly is "slowly enough"? Does this mean any speed lower than that one which would result in control loss (if it was speedy worm's turn)?
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline XanKriegor

Re: Knock avoiding?
« Reply #5 on: July 21, 2016, 02:38 PM »
I took very close look at this and yes, a half of an eyeblink later and this worm would drag your one to watery grave with itself indeed.