Forums
April 24, 2024, 08:20 PM

Author Topic: MapGEN v0.8.7.2  (Read 55401 times)

0 Members and 1 Guest are viewing this topic.

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #30 on: August 24, 2015, 06:39 AM »
Hey Komito!
I would certainly be up for giving it a try, I always used to play on random maps so I don't know much about good competitive maps, if you could provide a number of examples (of a similar type) I will see what I can do! It may be worth drawing notes over one showing features that are matched with the other side / different feature types etc. And a list of things you would want control over and mark examples on the map. Do you go on #worms, I tend to log in when working on it so I can get feedback.

As for the WCC leagues, I think I ran 2, a plain one that ran on the wcl code from HCC, and Clan Wars which had the island maps. Strictly speaking its still online, just horribly broken. Funny for notalgia purposes though.
« Last Edit: August 24, 2015, 06:43 AM by Plutonic »

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #31 on: August 24, 2015, 07:52 AM »
Awesome!

I can't do it right now but i'll put some maps together that are commonly used by various BnG players I know as each has their own preferred style but most are good, and some PNGs with notes added at some point this week and get back to you :)

As for #Worms, I do have IRC, but I only use it rarely when I actually need to, it's not somewhere I tend to lurk, I can come on at some point next Friday/Saturday/Sunday for a chat and discuss this if you want?

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #32 on: August 24, 2015, 08:24 AM »
No worries, if you stick it all here I will take a look when I next get a chance. You dobt havebto do it all at once, some good example maps first, worry about notes later!

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #33 on: August 29, 2015, 01:09 PM »
Any luck finding good examples? I took a look at WMDB, but they all just looked like low islands with a place to stand at either edge. I guess I can start with that? I wont be doing anything the next few days (apart from an hour or so now) but will get going on it properly next week.

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #34 on: August 29, 2015, 01:45 PM »
Ah, sorry mate I totally forgot as i've been very busy this week working on music in my spare time after work, today at 2pm GMT I have dST PO with Mega`Adnan and at 4pm I have TRL PO with Triad then at 6pm GMT there is Tournament I host so I might possibly be able to do it today if not definitely tomorrow!

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #35 on: August 29, 2015, 04:31 PM »
Ok mate I spent the last hour going through about 500+ maps and narrowed them down to 65 maps from various players which I personally think are balanced on each side, most of them are -forest terrain which is the most popular, but there are some other terrains there also.

I will join #Worms now and leave it on, when you see this you can come on, i'll be there for the next 8 hours or more.

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #36 on: August 29, 2015, 09:28 PM »
Damn, I'm at a hotel that is blocking IRC ports... typical!

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #37 on: September 02, 2015, 08:07 PM »
Right, I think I have a workable first pass. It's not 100% but let me know if there are any glaring issues. (or if its just not right at all?!)
« Last Edit: September 02, 2015, 09:25 PM by Plutonic »

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #38 on: September 03, 2015, 02:36 AM »
Awesome mate! You are definitely on the right track :)

I am at work so will have a proper look in the morning :)

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #39 on: September 03, 2015, 09:41 AM »
"The application or DLL D:\......\Worms Armageddon v3.7.2.1\MSCVP110.dll is not a valid Windows image. Please check this against your installation diskette"

After all the help this is still trolling me. Sorry for putting you through this problem, StepS/Plutonic. Maybe I'll just try it at some friend when I'll have the chance.

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #40 on: September 03, 2015, 10:08 AM »
Oh wait, has this already been implemented Plutonic? I thought u just uploaded a bunch of maps from a test version, let me know if you updated MapGEN and I will download it make some maps and make a test with them :)

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #41 on: September 03, 2015, 11:43 AM »
Marian: I think your best bet is to remove those dlls from the mapgen folder and go and get the Visual Studio 2012 Redistributable package. If that doesn't help let me know and i will build you a version that doesnt need them at all.

Komito: I haven't made a new version available yet, just uploaded some maps. Let me know what you think is missing or needs tweaking. I can always send you a test version if you wouod rather have a play.

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #42 on: September 03, 2015, 11:47 AM »
Wow, the removal actually helped.

It finally works, thank you so much for the help!! :)

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #43 on: September 03, 2015, 07:37 PM »
Yay! Glad you got it working! Ok, I will remove the DLL's from future builds if they can cause issues.

Offline StepS

Re: MapGEN v0.6.2
« Reply #44 on: September 03, 2015, 08:35 PM »
"The application or DLL D:\......\Worms Armageddon v3.7.2.1\MSCVP110.dll is not a valid Windows image. Please check this against your installation diskette"
This means you probably installed a 64-bit version of the DLL, instead of 32-bit.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]