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April 24, 2024, 04:33 PM

Author Topic: MapGEN v0.8.7.2  (Read 55392 times)

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Offline Plutonic

Re: MapGEN v0.6.2
« Reply #60 on: September 05, 2015, 07:30 AM »
That's great, looking forward to testing it :D

I will try and get a test version to you today.

Offline Hussar

Re: MapGEN v0.6.2
« Reply #61 on: September 05, 2015, 08:53 AM »
I have all files in separeted folder.
WHen i click on "save" nothing happen.

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #62 on: September 05, 2015, 11:03 AM »
There are two save buttons, the one in the top right is for saving the settings for that scheme. To save a generated map you need to press the button under the map. It should open a window to select where you want to save it.

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #63 on: September 09, 2015, 06:52 AM »
Any update mate? :)

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #64 on: September 09, 2015, 07:46 AM »
Yup, I had a version ready for testing Saturday. Tried you on Sykpe, but now thinking that account might be a few decades out of date :D I have added the little floaty bits since then but not managed to re-upload it yet.

Offline TheKomodo

Re: MapGEN v0.6.2
« Reply #65 on: September 09, 2015, 08:04 AM »
Lol, I haven't have u my Skype details yet, how would you find me :D

No worries mate, no rush, just let me know when u want me to test it out :D

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #66 on: September 09, 2015, 08:50 AM »
After testing the program I only found 1 problem: MapGEN crashes if I want to make a shopper map with City Algorithm.

Does this happen to anyone else?

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #67 on: September 09, 2015, 08:53 AM »
Komito: I managed to fetch all my old MSN contacts, which you were one of. It has your avatar!

Marian: Yes, I think I have fixed that for the next version already :)

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #68 on: September 09, 2015, 08:55 AM »
Good to know. Everything else seems to work fine. Great program :)

Offline Plutonic

Re: MapGEN v0.6.3
« Reply #69 on: October 17, 2015, 12:14 PM »
New version (0.6.3) now up with BnG included. I've been sat on this a while, but it has a number of optimaisations and bug fixes rolled into it now too.
Latest links here: http://worms2d.info/MapGEN

Let me know if you run in to problems / have any ideas!

Offline TheKomodo

Re: MapGEN v0.6.3
« Reply #70 on: October 17, 2015, 08:09 PM »
Is that the same version I have?

Offline Plutonic

Re: MapGEN v0.6.3
« Reply #71 on: October 17, 2015, 08:20 PM »
As far as features and generation logic yes, I just added the wiki link and fixed up the version numbers since then.

Offline facehugger

Re: MapGEN v0.6.3
« Reply #72 on: November 16, 2015, 02:05 PM »
Great tool, I remember using it years ago.

 Ran into some trouble setting it up with wormkit, but not because there's something wrong with it, on the contrary it's very useful and diversifies the gameplay tons. I was just never into the whole wormkit, customization, tools, etc thingy and had no idea where I had to place the plugin, how to set the folders up, etc.

Point is, it works. Just googled a bit about plugins and it all came out fine.

If you get an error that the plugin couldn't be loaded it's because u are missing some redistributables most likely, as some people pointed it out previously.

OMG i'm gonna have so much fun with this. I'll generate a shit ton of maps and host huge matches with plenty of worms, it's gonna be a slaughter.

GL & HF

p.s. Thank you Plutonic for answering my questions/providing support by PM and updating and improving MapGEN.

Offline Sensei

Re: MapGEN v0.6.3
« Reply #73 on: January 18, 2016, 06:27 PM »
Is there a way to remove background soil with maps made in mapgen?

Offline Plutonic

Re: MapGEN v0.6.3
« Reply #74 on: January 18, 2016, 08:28 PM »
Hi there!
How would you usually do this on non-mapgen maps? Is it just a case of using more palette? Out of interest, why would you want to remove them?