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April 18, 2024, 01:22 PM

Author Topic: MapGEN v0.8.7.2  (Read 55213 times)

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Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #285 on: January 28, 2019, 09:27 PM »
Hey all!

Quick update (no exe's yet, just a pic!). I have been working on a new version of caverns the last few days, as the last version had some issues in that is often had one half of the map be oddly flat, and on complex maps would create random "knots".

Please excuse the blockyness, that is next on the todo list!

Edit: Quick double cavern while I am here!

« Last Edit: January 28, 2019, 11:22 PM by Plutonic »

Offline XanKriegor

Re: MapGEN v0.8.6.2
« Reply #286 on: January 28, 2019, 11:11 PM »
I like it blocky  ;D

Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #287 on: February 02, 2019, 03:47 PM »
Ok, more progress pictures!

Offline Sensei

Re: MapGEN v0.8.6.2
« Reply #288 on: February 02, 2019, 05:11 PM »
2nd map is great. Really nice progress with the program, Plutonic.
I used it only for quick BnG maps, cause other schemes looked too monotonic compared to ingame map generator. Glad this is getting patched!

Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #289 on: February 02, 2019, 05:33 PM »
If there are schemes / map types you would use if they were better (or existed!) then let me know what you do/don't like! (or would want)

Edit: What do you mean by monotonic? I have been moving most schemes over to use the games assets so it should look pretty similar?
« Last Edit: February 02, 2019, 05:50 PM by Plutonic »

Offline h3oCharles

Re: MapGEN v0.8.6.2
« Reply #290 on: February 03, 2019, 09:32 AM »
Edit: What do you mean by monotonic? I have been moving most schemes over to use the games assets so it should look pretty similar?
there is only one way of generating an island, then putting noise. it gets repetitive really quickly

Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #291 on: February 03, 2019, 10:46 AM »
Ahha, ok, so the ingame shallow islands etc is what is missing?
Please, if ever you think something could be improved let me know,  I enjoy working on it but often run out of insperation!

Offline Sensei

Re: MapGEN v0.8.6.2
« Reply #292 on: February 03, 2019, 03:59 PM »
Yeah, islands maps look quite simple and repetitive with long horizontal parts, while ingame they're more complex and randomish, which makes it better for aerials and basically all island schemes. Would post few maps for comparison but i'm on phone now.

Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #293 on: February 03, 2019, 05:07 PM »
Yeah, ok, some examples would be a big help, but I will see if I can come up with some ideas.

Offline Thewolensheep

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Re: MapGEN v0.8.6.2
« Reply #294 on: February 03, 2019, 06:23 PM »
If there are schemes / map types you would use if they were better (or existed!) then let me know what you do/don't like! (or would want.)
Those tower islands and caverns from Worms Reloaded. I will show you some pictures but i am on my phone rn.
Creates soundbanks and other s!@t.

Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #295 on: February 03, 2019, 07:37 PM »
So, the current version can already do this: (see attachments)
What would you do differently?

Offline Sensei

Re: MapGEN v0.8.6.2
« Reply #296 on: February 04, 2019, 05:15 AM »
Not the best example of ingame generated island map, but still seems more playable than mapgen one. (used max objects and complexity in mapgen to generate it)

Maybe just program it to have more open spaces and not so long horizontal lines.. That would probably be it. 

- ingame map generator is candy terrain, btw.*
 Just realised it could be confusing, cause most of the ppl saw it only in mapgen :D
« Last Edit: February 04, 2019, 05:19 AM by Sensei »

Offline Plutonic

Re: MapGEN v0.8.6.2
« Reply #297 on: February 04, 2019, 07:19 AM »
I think mapgen *can* produce results like that, but you would need to lower the complexity to maybe just above half. Also there is an internal setting that changes between two modes randomly, and it would need to be off in that case.
That all said, I am going to see if using the new cave generator code as a basis for a new island generator produces better results.

Offline h3oCharles

Re: MapGEN v0.8.6.2
« Reply #298 on: February 04, 2019, 09:32 AM »
oooh, I do like these pillar islands. maybe add a scale slider to make the same results but at a higher dpi and no artifacts?

Offline Xrayez

Re: MapGEN v0.8.6.2
« Reply #299 on: February 04, 2019, 10:06 AM »
Maybe just program it to have more open spaces and not so long horizontal lines.. That would probably be it. 

I think MapGEN scales maps so they become stretched horizontally... If you try to generate a 696x696 px map, it looks more decent, respecting aspect ratio.