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March 29, 2024, 06:58 AM

Author Topic: MapGEN v0.8.7.2  (Read 54783 times)

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Offline Plutonic

Re: MapGEN v0.6.2
« Reply #15 on: August 22, 2015, 09:55 PM »
v0.6.2 is now uploaded, completely reworks the Island and Cavern generators, as well as the interpolation method, grass generation and object placement code.

This update requied changing the themes so make sure you copy them from the archive, not just the EXE.

Let me know if anything doesn't work, or if you have any more ideas for features / schemes etc.

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #16 on: August 23, 2015, 10:02 AM »
".....\Worms Armageddon v3.7.2.1\wkMapGEN\MapGen.exe is not a valid Win32 application"

Am I doing something wrong? :o

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #17 on: August 23, 2015, 10:21 AM »
Hmmm, that's not good,  did the last version work for you? What version of windows are you using?

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #18 on: August 23, 2015, 10:28 AM »
v.0.6.1 didn't work either

Using Windows XP

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #19 on: August 23, 2015, 11:20 AM »
Ah... ok, I will take a look.

Offline StepS

Re: MapGEN v0.6.2
« Reply #20 on: August 23, 2015, 12:27 PM »
By default, versions of Visual C++ from 2012 and later don't support XP when building by default. In VS2013, you can enable XP compatibility by switching to the v120_xp toolset in the project's settings. Also make sure that the Minimum Required Vetsion is set to 5.01.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #21 on: August 23, 2015, 01:09 PM »
I have updated the main package with an EXE built with v110_xp, and added an EXE only package here:
http://www.wormscc.co.uk/download/mapgen/MapGen062-EXE.rar

Let me know if it still doesnt work!

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #22 on: August 23, 2015, 01:16 PM »
"This application failed to start because MSVCP110.dll was not found"

MapGEN hates me indeed


Offline Plutonic

Re: MapGEN v0.6.2
« Reply #23 on: August 23, 2015, 02:15 PM »
Ah, ok, thats easy enough to fix, its included in the full rar now.
http://www.wormscc.co.uk/download/mapgen/msvcr110.rar

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #24 on: August 23, 2015, 02:27 PM »
Thanks for all the help

Maybe something is wrong with my PC tho as it still doesn't want to open it :/

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #25 on: August 23, 2015, 04:35 PM »
The wormkit module may need some work to get working, but does the exe itself not work? Any error messages?

Offline StepS

Re: MapGEN v0.6.2
« Reply #26 on: August 23, 2015, 04:54 PM »
You gave him MSVCR110.dll, and he asked for MSVCP110.dll.
If you don't want to require others to install the VC2012 redistributables, change the runtime library type to non-DLL ("multithreaded" instead of "multithreaded dll"). Then the necessary parts of the runtime will be linked statically with your executable/dll, and no other dependencies will be required.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline MarianRV

Re: MapGEN v0.6.2
« Reply #27 on: August 23, 2015, 05:44 PM »
Will give it some tries tomorrow.Thanks both of you for all the help

Offline Plutonic

Re: MapGEN v0.6.2
« Reply #28 on: August 23, 2015, 06:25 PM »
It might be worth getting the VS2012 redistributable, as many programs may need it:
https://www.microsoft.com/en-gb/download/details.aspx?id=30679
I would rather not statically link if I can avoid it (it makes it 1Mb rather that 200Kb), though if the redist doesn't work I can do so. Let me know!

Offline TheKaren

Re: MapGEN v0.6.2
« Reply #29 on: August 24, 2015, 02:33 AM »
Hey Plutonic, nice to see you are still a part of Worms :)

About this program I read you may be making it acceptable for making BnG maps in future, have you thought more about that? I love BnG but recently I honestly I am fed up making BnG maps, I actually keep recycling old maps i've used in the past by making tiny edits and reseeding cuz it's boring to draw from scratch.

Any possibility to make this work? And if it did what parameters could I expect? For example would it be able to recreate maps with a balanced number of hides on each side and even if both sides are equal in number would they be equal in depth/difficulty(this means angle of grenade going in and out, deepness, width, is it bankable etc)?

I am not a programmer but if there is another way to help like providing details/advice on good BnG maps let me know.

And I don't only use -forest btw, they are just the best for competitive matches, would be nice to see what maps you could do with fruit, tentacle, tribal etc.

Offtopic - Do you still have any information on the WWP League you used to run? I can't even remember the name of it now...