and there is already px-wxw scheme, remember? When you touch the wall it change the color and makes some noise
10 mins of editing and we are done
lol u didnt play px too long) it was few ears ago xD There are a lot of other libs with map based conditions. Some of them written by me (portalGun ignore walls, Portals as map objects, TrickRace zones for ropes, logic task zones in NewAge PX rope race etc). Now i just need do the same, but related to music files.
And yeah.. its always very easy on words, but believe me, things that we think we can do in 10 mins, will take couple hours (if its about scripting)
Always need tests, re-tests, fixing errors, testing multiple conditions, be sure all fine and only then release
What we can do now - is to make a map objects, place to specific places with custom size and set there filename to play. Also set is it should be a loop or played once (like in vid2) and script it to be related on worm`s position (for example if worm touched smth and that touch point is in specified zone). And so on. Then attach to scheme any lib that contains specified files and you ready to go.