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Offline Thewolensheep

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Thread Deleted
« on: January 27, 2018, 03:09 AM »
Thread deleted
« Last Edit: March 01, 2018, 02:49 PM by TheCrazedGuy »
Creates soundbanks and other s!@t.

Offline Jengu

Re: WkMenuLoopMagic concept
« Reply #1 on: January 27, 2018, 07:19 AM »
What do you mean when you say menu loop?
           

Offline Thewolensheep

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Re: WkMenuLoopMagic concept
« Reply #2 on: January 27, 2018, 01:31 PM »
The Loops that are used in the menu.
Creates soundbanks and other s!@t.

Offline WTF-8

Re: WkMenuLoopMagic concept
« Reply #3 on: January 27, 2018, 01:37 PM »
The Loops that are used in the menu.
You mean those flying stars?
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline Thewolensheep

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Re: WkMenuLoopMagic concept
« Reply #4 on: January 27, 2018, 10:14 PM »
no the music.
Creates soundbanks and other s!@t.

Offline StepS

Re: WkMenuLoopMagic concept
« Reply #5 on: January 27, 2018, 11:00 PM »
It can be made to load an .m3u file. However, frontend menu loops are unpopular and therefore this would likely not have any use.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline GeneralEcchi

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Re: WkMenuLoopMagic concept
« Reply #6 on: January 28, 2018, 02:35 AM »
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.

I think it's better to create a wk that allow custom terrains or a custom background, even 

Offline WTF-8

Re: WkMenuLoopMagic concept
« Reply #7 on: January 28, 2018, 06:10 AM »
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline h3oCharles

Re: WkMenuLoopMagic concept
« Reply #8 on: January 28, 2018, 11:27 AM »
[...] or a custom background, even
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.

Offline StepS

Re: WkMenuLoopMagic concept
« Reply #9 on: January 28, 2018, 09:14 PM »
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Rabbzz

Re: WkMenuLoopMagic concept
« Reply #10 on: January 29, 2018, 08:05 AM »
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.

I think it's better to create a wk that allow custom terrains or a custom background, even
I would love custom backgrounds

Offline h3oCharles

Re: WkMenuLoopMagic concept
« Reply #11 on: January 29, 2018, 05:32 PM »
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).

I mean any other arbitrary image, like one of screenshots from WA's listing on Steam

Offline Rabbzz

Re: WkMenuLoopMagic concept
« Reply #12 on: January 30, 2018, 03:03 AM »
It’s not possible to change the in game background is it?

Offline Thewolensheep

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Re: WkMenuLoopMagic concept
« Reply #13 on: January 30, 2018, 05:18 AM »
It's new name is WkPlaylist and it's use is to load .m3u files and have more than 11 songs played in the game at a time. 1st step is how do I develop it or where do I start?
Creates soundbanks and other s!@t.

Offline GeneralEcchi

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Re: WkMenuLoopMagic concept
« Reply #14 on: February 06, 2018, 12:18 PM »
I think it's better to create a wk that allow custom terrains
https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/

Eh, tried that, didn't work on 3.6 (I'm playing with Worm PX)