00:17, 2nd video. That got me laughing. Everything is maniacal, but archs were always more gentlemanish and elegant than other moves... The proof!
amazing stuff
loved the stuff u managed to do with the shorter map, especially the plunger climb at 8 seconds in the video
Great runs! Exquisite planning, in particular. Keep it up!
what i need to crate my own replay ? could you share it with us?
Gotta say - such info should be hidden as deep as possible. Imagine a half of wormers making such stuff? No, thanks.
Nice stuff. Most tool-assisted runs have come from just a couple people, so it's nice to see some different styles.
Tool assist is very interesting, to see the things possible, it's pretty geeky too, but it doesn't look nice at all...
Honestly, i've still yet to see a tool assisted replay that impresses me with stylish roping, with a smooth flow.
There are way too many stupid kicks/pumps/outlaws which just ruin it :/
Any chance you could do some with nice roping instead of fast roping? I'd love to see that :)
Let's do a battle?
Nice stuff btw.
Tool assist is very interesting, to see the things possible, it's pretty geeky too, but it doesn't look nice at all...
Honestly, i've still yet to see a tool assisted replay that impresses me with stylish roping, with a smooth flow.
There are way too many stupid kicks/pumps/outlaws which just ruin it :/
Any chance you could do some with nice roping instead of fast roping? I'd love to see that :)
Nice! I feel I'm getting warmed just by watching this, haha! :)
Is there a module that can show the position and speed of the worm while you make the run?
I remember having a module like that in Super Mario World while TAS'ing, only like that could complete levels at 100% maximum speed, and I bet it's even more important in a game like this! :D
Can someone write a negative comment on these videos just to check if its the same Dcrew from a few years back? (https://www.tus-wa.com/forums/worms-armageddon/dcrews-wa-animation-studio-%28create-your-own-wa-replays%29-13035/) That could make for one hell of a topic to fap to after work, coz shoes didnt really work out that well.its a different dcrew from UK ofc
Sorry for the bad english, it isn't my native language.
dcrew by this: "People who don't natively speak english, again.. should say: "Sorry for the bad english, it isn't my native language."
u mean I need to include that f@#!ing sentence in every post I make? or does sending u a PM explaining the reason be enough?
Nice videos dcrew. I TAS'd humRR1 once.. probably my favorite .bit RR map (which I made). Made it to the end and back in under 30 seconds. Lost the replay, and the single step program though haha. Your replay is better anyway. That bigrr one with invisible walls is crazy.
Most, if not all, Tool assisted replays are done by people that have not a very high sense of roping. Meaning, they can't rope themselves at a high level. If someone that loves and embraces warming would have their tools it would look stunning because that individual knows what good looking roping looks like without making it feel totally artificial and robotic.For me personally, it's the other way around. While I already had a solid base of roping skills when I started tool-assisting back in 2014, doing these runs has changed my style of everyday roping. In every game that involves rope, I now instinctively try to perform the most optimal tricks possible in a given situation. It has also augmented my sensing of the game's environment, I now take much more details into account whenever I press a button on the keyboard.
Tool assist is very interesting, to see the things possible, it's pretty geeky too, but it doesn't look nice at all...Like I've already said above, this doesn't fall within the definition of "speed" runs. Doing this on regular small RR maps would provide little feedback.
Honestly, i've still yet to see a tool assisted replay that impresses me with stylish roping, with a smooth flow.
There are way too many stupid kicks/pumps/outlaws which just ruin it :/
For me personally, it's the other way around. While I already had a solid base of roping skills when I started tool-assisting back in 2014, doing these runs has changed my style of everyday roping. In every game that involves rope, I now instinctively try to perform the most optimal tricks possible in a given situation. It has also augmented my sensing of the game's environment, I now take much more details into account whenever I press a button on the keyboard.
For me personally, it's the other way around. While I already had a solid base of roping skills when I started tool-assisting back in 2014, doing these runs has changed my style of everyday roping. In every game that involves rope, I now instinctively try to perform the most optimal tricks possible in a given situation. It has also augmented my sensing of the game's environment, I now take much more details into account whenever I press a button on the keyboard.
Unfair advantage, freedom for TA! ::)
For me personally, it's the other way around. While I already had a solid base of roping skills when I started tool-assisting back in 2014, doing these runs has changed my style of everyday roping. In every game that involves rope, I now instinctively try to perform the most optimal tricks possible in a given situation. It has also augmented my sensing of the game's environment, I now take much more details into account whenever I press a button on the keyboard.
Unfair advantage, freedom for TA! ::)
I don't actually get the fuss about it being kept private. Since you can't use it online anyway there's no risk.
I totally agree with Anubis. If it can't be used online, why is it so private? What's the point? Why can't everyone use it and have fun offline? Makes me think that it actually does work online, which is shady and pretty lame.
I believe some changes need to be made for it to be usable as a public tool, and the public release was delayed because the focus is on updating the game itself. But I'm not sure right now.Unfair advantage, freedom for TA! ::)
I don't actually get the fuss about it being kept private. Since you can't use it online anyway there's no risk.
I totally agree with Anubis. If it can't be used online, why is it so private? What's the point? Why can't everyone use it and have fun offline? Makes me think that it actually does work online, which is shady and pretty lame.
I can confirm such a way to do it online exists. However it greatly lags the game during your turn so there is no way you wouldn't notice somebody using it.No, it doesn't. What you're talking about isn't a TA.
Most, if not all, Tool assisted replays are done by people that have not a very high sense of roping. Meaning, they can't rope themselves at a high level. If someone that loves and embraces warming would have their tools it would look stunning because that individual knows what good looking roping looks like without making it feel totally artificial and robotic.For me personally, it's the other way around. While I already had a solid base of roping skills when I started tool-assisting back in 2014, doing these runs has changed my style of everyday roping. In every game that involves rope, I now instinctively try to perform the most optimal tricks possible in a given situation. It has also augmented my sensing of the game's environment, I now take much more details into account whenever I press a button on the keyboard.
At the same time I disagree that a personal roping skill level would result in a better TA output. It is simply not possible to preserve speed while trying to adjust the style to be as close to human as possible (without getting at least a 20% decrease in the time result of the run). Remember, these are *speed* runs... With a primary goal to establish records and beat others' records. You would see what I mean if the TA build was public right now.
To keep both, specially crafted maps would be needed. Levels built specifically with TA in mind, where a combination of speed and style are achievable. That could require a lot of thinking and planning, to engineer the most suitable map. Battle Race? Piece of cake compared to this.Tool assist is very interesting, to see the things possible, it's pretty geeky too, but it doesn't look nice at all...Like I've already said above, this doesn't fall within the definition of "speed" runs. Doing this on regular small RR maps would provide little feedback.
Honestly, i've still yet to see a tool assisted replay that impresses me with stylish roping, with a smooth flow.
There are way too many stupid kicks/pumps/outlaws which just ruin it :/
However, some ideas can be used with Big RR-like maps, especially with unlocked or slightly unlocked speed limits (i.e. TestStuff). Back in 2014 I made a test run on a Big RR map that utilizes the indian rope feature. It is not focused on either style or speed, so is not very stylish, but should still catch your attention at some parts.
BTW, this isn't the first time that indian-rope is used with TA. Some people might remember Wyv's video (http://wormtube.worms2d.info/1/tricky) from 9 years ago that utilized this. If you haven't already, you should check it out.