Thanks for the support Dave. I think if it were RR it would have to be broken up a little between maps, for the sake of sanity and carpal tunnel. And yeah we could easily group together some maps, possibly ones from TUS challenges, but would people outside worms view it as a legit category of speed run? There are speed runs of games like terraria, the sims, etc, but those are usually at least tied to some in-game achievement.
So yeah ropa, Deathmatch would be more of a possibility if it just allowed rope knocking. Then it would at least be more of a showing of intermediate skills and not be boring... doubt that can be done though. And of course that's the only prob with the missions, they're an entirely different thing than BnG, RR, Inter, and don't really show the biggest skill sets we all have. The main skills they showcase are good planning/optimization and efficient execution of moves, and to some extent game knowledge.
>Unless of course, teleporting the worm becomes part of the speed run, which I personally disagree with.
So that's the thing, we would want to gear this towards speed runs in general. In which case it's really a timed event from the moment you start the game until the end. I don't think tele would mess up the RR skill at all, it just means people would usually have to do soft landings on the ends. Edit: oops, thought we meant finishing and then tele-ing to the next map in the same turn. But either way, it's the same kind of time sink for all players.