The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: Mablak on January 15, 2017, 11:04 AM

Title: WA speed run: any interest?
Post by: Mablak on January 15, 2017, 11:04 AM
So I've worked on a speed run of the WA missions off and on for a while, with the idea of doing all 33 consecutively, though a full run isn't done yet. I have most pretty well optimized, a lot of the methods being similar to the ones here, but more repeatable: http://worms2d.info/Mission_records. Is anyone else interested in getting a routine down and trying for the best time? It could be fun, leading to streaming, and a neat way of attracting attention to the game. If anyone's interested, I could get you up to speed on what I know.

Also, it would be interesting if we could create a speed run category involving RR that had some sort of legitimacy to it, because that would be the most attention grabbing. But alas, I can't think of a way. Aside from asking Team17 to include a series of RRs with WA on Steam that they dub the Worms Derby.
Title: Re: WA speed run: any interest?
Post by: TheKomodo on January 15, 2017, 11:09 AM
Wow Mablak, Liam(M3ntal) and I were talking about the same thing when we were watching Summer Games Done Quickly last year, specifically the house missions.

And even player created missions that can become globally known :)

A massive Big RR map would be great for a speed run, one that is literally 30 minutes long or something, would be impressive :)

I am definitely interested, in June I plan to move in with my girlfriend and we will be getting the best internet connection available and I will do my best to become an exceptional streamer so I can help with that, people like DarkOne/Walrus etc are excellent commentators, we could make this work together :)
Title: Re: WA speed run: any interest?
Post by: Korydex on January 15, 2017, 11:09 AM
Spoiler! View
WWP missions speedruns (https://www.youtube.com/playlist?list=PL53C7A66018B1EE88)
Title: Re: WA speed run: any interest?
Post by: DarkOne on January 15, 2017, 11:47 AM
There's a lot of things you could speedrun wise - you could race through a certain map pack (perhaps one author, perhaps some people could make a few 'official' packs)
You could do DM speedrunning, TCB challenges (perhaps the MrTPenguin maps), there's a weekly TTRR challenges you could do in a row.

Endless possibilities!
Title: Re: WA speed run: any interest?
Post by: Aerox on January 15, 2017, 12:08 PM
A RR speedrun would be a collection of times on specific maps, I don't see that much appeal to it, unless you can paste all the maps together in the same huge map, and connect them. But I don't know how good it would be to have someone roperace for 15-30 minutes, for the person roping I mean
Title: Re: WA speed run: any interest?
Post by: TheKomodo on January 15, 2017, 12:10 PM
unless you can paste all the maps together in the same huge map, and connect them.

That's a great idea!

For some people(myself included) my hands get extremely painful tapping too fast too long, which is another reason I tend to avoid TTRR(And pull out of JPRR cup), but some people could go on for a very long time.

Was it Cueshark who created "Beat The Sheep" or wasn't it Nail? Or someone? That was pretty cool, it became quite popular for a while then died down, but was a huge map that lasted 5-10 minutes of non-stop roping :)
Title: Re: WA speed run: any interest?
Post by: DarkOne on January 15, 2017, 12:14 PM
I think it was Nail
Title: Re: WA speed run: any interest?
Post by: Aerox on January 15, 2017, 12:19 PM
Speedrunning deathmatch is also pretty interesting because it's all improvisation. But there's still room for lots speedrunnig shenanigans with AI abusing and the such.
Title: Re: WA speed run: any interest?
Post by: TheKomodo on January 15, 2017, 12:30 PM
Speedrunning deathmatch is also pretty interesting because it's all improvisation. But there's still room for lots speedrunnig shenanigans with AI abusing and the such.

I don't know what that is, can you explain please?
Title: Re: WA speed run: any interest?
Post by: DarkOne on January 15, 2017, 12:36 PM
If you watch speedruns for other games, you can see players break the game, sometimes spectacularly. It's the kind of thing that makes it possible to finish Legend of Zelda:LttP in about 3 minutes.
W:A doesn't have such game breaking mechanics (at least, to my knowledge), but there's certainly ways to break the AI of computer teams
Title: Re: WA speed run: any interest?
Post by: Aerox on January 15, 2017, 12:37 PM
Speedrunning deathmatch is also pretty interesting because it's all improvisation. But there's still room for lots speedrunnig shenanigans with AI abusing and the such.

I don't know what that is, can you explain please?

It's one of the single player modes, where each stage has you against more and more worms and higher level CPU teams

Quote
If you watch speedruns for other games, you can see players break the game, sometimes spectacularly. It's the kind of thing that makes it possible to finish Legend of Zelda:LttP in about 3 minutes.

sure, but it should tell you something that many games have glitchless speed runs, or no skip modes. Many people watch them for the game breaking but many others do it simply for the skill showcase.
Title: Re: WA speed run: any interest?
Post by: Free on January 15, 2017, 12:50 PM
Grrrrreat idea!!!!
Title: Re: WA speed run: any interest?
Post by: Masta on January 15, 2017, 02:27 PM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: WA speed run: any interest?
Post by: Mablak on January 15, 2017, 10:38 PM
Thanks for the support Dave. I think if it were RR it would have to be broken up a little between maps, for the sake of sanity and carpal tunnel. And yeah we could easily group together some maps, possibly ones from TUS challenges, but would people outside worms view it as a legit category of speed run? There are speed runs of games like terraria, the sims, etc, but those are usually at least tied to some in-game achievement.

So yeah ropa, Deathmatch would be more of a possibility if it just allowed rope knocking. Then it would at least be more of a showing of intermediate skills and not be boring... doubt that can be done though. And of course that's the only prob with the missions, they're an entirely different thing than BnG, RR, Inter, and don't really show the biggest skill sets we all have. The main skills they showcase are good planning/optimization and efficient execution of moves, and to some extent game knowledge.

>Unless of course, teleporting the worm becomes part of the speed run, which I personally disagree with.

So that's the thing, we would want to gear this towards speed runs in general. In which case it's really a timed event from the moment you start the game until the end. I don't think tele would mess up the RR skill at all, it just means people would usually have to do soft landings on the ends. Edit: oops, thought we meant finishing and then tele-ing to the next map in the same turn. But either way, it's the same kind of time sink for all players.
Title: Re: WA speed run: any interest?
Post by: TheKomodo on January 16, 2017, 02:05 AM
No worries, happy to support any way I can for something I truly love :)

Personally speaking, the original Worms Armageddon missions, completing them all as fast as possible, sounds like the best place to start.

Which also includes, at the end of each mission, starting the next one as fast as possible, sort of like Zelda OoT runs, where they have to skip parts as fast as they can, I believe viewers would share this common bound.

Personally, I am not interested in participating in a speed run, too casual for that these days :D But i'll learn how to stream best I can and help out any way I can :)
Title: Re: WA speed run: any interest?
Post by: TheWalrus on January 16, 2017, 07:15 AM
the main problem with AGDQ candidacy of worms is that the game is quite slow, there has never been (to my knowledge) a turn based run speedrun that ive ever seen, they are mostly all fast paced games.
Title: Re: WA speed run: any interest?
Post by: Mablak on January 16, 2017, 08:14 AM
Yeah, hence why RR would be great if it were somehow doable. This is probably the slowest game I've seen done, with a power-walking ninja:
Title: Re: WA speed run: any interest?
Post by: TheWalrus on January 16, 2017, 09:33 AM
Yeah, hence why RR would be great if it were somehow doable. This is probably the slowest game I've seen done, with a power-walking ninja:

ahahah awesome nice find
Title: Re: WA speed run: any interest?
Post by: Korydex on January 16, 2017, 09:41 AM
Spoiler! View
Title: Re: WA speed run: any interest?
Post by: barman on January 16, 2017, 02:10 PM
there has never been (to my knowledge) a turn based run speedrun that ive ever seen, they are mostly all fast paced games.

Pokemon?
These consist mostly of walking and turn based combat and are very leisurely paced.


Speedrun.com has an "All Missions" category in Worms Armageddon, but no records at all: http://www.speedrun.com/Worms_Armageddon
I'm sure all 33 missions could be finished in 90 minutes or so.
Title: Re: WA speed run: any interest?
Post by: DarkOne on January 16, 2017, 06:30 PM
Final fantasy is also a popular speedrunning game.

Title: Re: WA speed run: any interest?
Post by: Korydex on January 16, 2017, 06:42 PM
Spoiler! View
Title: Re: WA speed run: any interest?
Post by: Prankster on January 16, 2017, 09:40 PM
Prehistorik 2
Title: Re: WA speed run: any interest?
Post by: Tomi on January 16, 2017, 10:12 PM
my fav :D
Title: Re: WA speed run: any interest?
Post by: TheWalrus on January 17, 2017, 03:05 AM
Final fantasy is also a popular speedrunning game.


yeah this is what im talking about, boring as sin, 6 hour final fantasy "speed run"

worms would at least be better than this, dunno who can watch a 6 hour speed run of a RPG spamming attack over and over
Title: Re: WA speed run: any interest?
Post by: avirex on January 26, 2017, 01:52 AM
nice one Tomi!! that brings back memories :DD

on topic: i think having random w:a videos, nobody really finds them, to see what level we have brought the game to.. not only skill wise, but in development as well (shout out @ deadcode and cybershadow ofc) and all the other people that contributed snoopers, map generators, rubber worm, project x, and more... and ofc all the hundreds of people who made the thousands and thousands of maps we have!!


so anyway... with all that said...

speed runs are pretty popular, and people do look for them, and watch them, on youtube, and i can only imagine there are some websites dedicated just to speed runs in various games...

i am not interested in speed runs at all, but i did watch the Mario64 speed run a while back, just because i played so much of that game years ago... and when i seen the speed run i wanted to check it out... especially after i seen it was done in like.. less then 20 minutes?? dont quote me on that... but then i for sure had to see how it was done.

anyway.. my point is... the reason i wanted to watch the speed run is the nostalgia factor...  and i would imagine that would be the same with W:A...almost everyone played some title from t17 worms.... so when they see speed runs posted for Worms:Armageddon, hopefully the are interested.

so it would be a very good way to get people to see w:a (worms in general) and want to search other videos, and see all the different variations we play, and the skill we have (mainly roping variations, but there are other schemes that were never intended by t17 as well that might peak peoples interest)

i would recommend that whoever makes the video, put some captions in the video, how w:a is still active, and has people still working on updates, still has an active community and leagues... with links to TUS, and maybe some other vidoes, that would be a bit more catchy to watch (like ttrr speed runs)


so, in short...  i agree, i think w:a mission's speed runs will be a good idea :D not only for competition for anyone who wants to participate, but also for people to view, and hopefully get peoples interest to start playing, or return to w:a.

 
Title: Re: WA speed run: any interest?
Post by: h3oCharles on January 26, 2017, 09:14 PM
http://www.speedrun.com/Worms_Armageddon
Title: Re: WA speed run: any interest?
Post by: Mablak on January 27, 2017, 03:49 AM
Thanks for the opinion Jeff. Yeah, I would bank on the nostalgia factor getting some views, that's what drove me to look at things like the SM64 speed run too, and then all the Games Done Quick stuff, it's fascinating. Plus maybe we could ask Cue or someone with a worms related channel to put up a video once I get the routine down, reaching more interested peeps. Seems there are no other runners interested, but maybe someone else will emerge once a run is actually completed ;O.
Title: Re: WA speed run: any interest?
Post by: barman on June 20, 2017, 05:52 PM
Here's something I found: http://www.speedrun.com/run/wzp7j1vz

Basic training + all missions in 1:53:05.
Title: Re: WA speed run: any interest?
Post by: Mablak on June 20, 2017, 09:50 PM
Hey bar, yeah I've seen Pichi, he's done a good job showcasing WA. Those methods are mostly suboptimal, except for the last mission which works really well. With my routes, my first run was roughly 1 hr 23 mins. But video capture lags my computer, so I'm trying to practice playing at 800x600 res so I can actually record stuff!