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Author Topic: [suggestion] "wkgoogletranslate" to lobby and chat?  (Read 1141 times)

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Offline Albus

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[suggestion] "wkgoogletranslate" to lobby and chat?
« on: October 14, 2021, 03:49 PM »
Eliminating the communication barrier would greatly enhance the gaming experience. For example, playing clanners and being able to communicate with those who don't know a common language etc. Would it be possible to create a module that somehow uses google translate in the game lobby and chat? I'll give an example of how the module could work. Let's assume I want to speak Russian to someone. I would use the module's .ini file and set my default language to Portuguese. And if I wanted to speak Russian, I would use some command like this: /rus + portuguese message + enter = message sent in russian.
« Last Edit: October 14, 2021, 04:10 PM by Albus »

Offline j0e

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Re: [suggestion] "wkgoogletranslate" to lobby and chat?
« Reply #1 on: October 15, 2021, 02:51 AM »
Been suggested before.  I think it's a great idea.
https://www.tus-wa.com/forums/worms-armageddon/wormkit-translator-module-idea-29070/msg241433/#msg241433

Yandex offers a free translation API up to 10000 messages per day iirc, Google costs money

Offline h3oCharles

Re: [suggestion] "wkgoogletranslate" to lobby and chat?
« Reply #2 on: October 15, 2021, 06:54 PM »
main target should be russian for this, as it has support for its alphabet