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March 28, 2024, 12:08 PM

Author Topic: wkSuperFrontendHD 0.4.4 released [With HD graphics!]  (Read 32370 times)

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Offline AduN

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Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #15 on: October 03, 2016, 12:21 PM »
omfg this is f@#!ing awesome, thank youuuuu steps!!!!!!11

Offline Triad

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #16 on: October 03, 2016, 01:20 PM »
Great job man!



Offline Kaleu

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #17 on: October 06, 2016, 07:15 PM »
Thx a lot
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Offline TheWalrus

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #18 on: October 08, 2016, 12:01 AM »
https://www.twitch.tv/wormsstream17/v/93600121

what am i doing wrong steps, my frontend is jacked up with new update, i did something i think

also have weird cursor glitches when i minimize, i didnt try and produce in video

if i cant fix i guess ill just revert back

Offline j0e

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Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #19 on: October 08, 2016, 03:21 AM »
Walrus, have you tried changing the following setting (by editing the included .ini file)

SetInternalResolution=Auto
 to
SetInternalResolution=4x3 ?

If nothing else the 4x3 mode looks nicer imo. Your aspect ratio looks off for sure tho. If it still looks squished or bugged try "SetInternalResolution=Graphics" or "SetInternalResolution=Stretch".
 
Cursor issues seem to be related to using both wkD3d9wnd and wkSuperFrontend together. I get the issue you describe (losing cursor when minimizing and have to terminate WA.exe in task manager to get it back) as well, but infrequently enough that it doesn't matter.

The other issue i've seen is when using weird resolutions, the cursor can't reach the bottom of the frontend screen if d3d9wnd is on. That's why i said the two modules are only 99% compatible. By weird resolutions I mean stuff like 480x360.

Try renaming your wkd3d9wnd.dll to .pll or something (to temporarily disable) to see if that's the issue.
« Last Edit: October 08, 2016, 03:50 AM by j0e »

Offline StepS

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #20 on: October 08, 2016, 03:16 PM »
I'm not sure what causes the black bars on your system, that's weird (I can only suggest checking the driver settings for the scaling). However if you're using the module together with D3D9Wnd then make sure to disable the following D3D9Wnd's Frontend options: Stretch, Centered, EnableCustomSize. Those options use workarounds and are not recommended. Make sure "Hardware Cursors" is on in Advanced settings, or if that's where the issue happens, try disabling it.
« Last Edit: October 08, 2016, 07:39 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Sensei

Re: wkUltraFrontend Beta released
« Reply #21 on: October 08, 2016, 05:35 PM »
Really great work StepS, wish I could use it though since like everyone else that plays PX games, I'm stuck at v3.6.31.0.

That shouldn't stop you to install 3.7.2.1 version in another folder :)

Offline aik

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #22 on: October 08, 2016, 06:08 PM »
Might be very likely linked to using wine - I encounter an "Out of memory" Error, if I try to go to wormnet (not every time - but 6 out of 7…).
<dream>
One day CyberShadow will push worms source code to github by accident…
</dream>

Offline StepS

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #23 on: October 08, 2016, 06:23 PM »
Might be very likely linked to using wine - I encounter an "Out of memory" Error, if I try to go to wormnet (not every time - but 6 out of 7…).
Would like a CRASH.DMP file. That includes much more information about the crash, as well as a minidump and the stack trace. Then I can tell which API specifically (and how) failed. Sounds like a fail in WinAPI.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline aik

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #24 on: October 08, 2016, 06:34 PM »
…but no worries - i don't think manny people use wine to play w:a - and i i.e. get along w/o frontent resolution…
<dream>
One day CyberShadow will push worms source code to github by accident…
</dream>

Offline TheWalrus

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #25 on: October 08, 2016, 07:31 PM »
I'm not sure what causes the black bars on your system, that's weird (I can only suggest checking the driver settings for the scaling). However if you're using the module together with D3D9Wnd then make sure to disable all of D3D9Wnd's Frontend options, such as Stretch, Centered, etc. Those options use workarounds and are not recommended. Make sure "Hardware Cursors" is on in Advanced settings, or if that's where the issue happens, try disabling it.
I fixed it, looks awesome now!

This was the command line that was getting me in trouble:

[FrontendSettings]
Fullscreen=0
FullscreenAlternative=0
Stretch=0
Centered=0
RunInBackground=1
EnableCustomSize=1
Xsize=960
Ysize=720


I had set a custom size that worked really well in the last version, but with this new version, looked like crap.  This new frontend looks awesome steps, what an upgrade!  Really nice job.

Offline Aladdin

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #26 on: October 10, 2016, 01:46 AM »
Very good Congratulations steps!

Offline h3oCharles

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #27 on: October 10, 2016, 07:53 PM »
Intro isn't completed... just sayin'

EDIT1: Just some errors here and there, screen size is 1440x900, here's my config:

Code: [Select]
[Misc]
EnableModule=1
Resolution=Game
CustomWidth=0
CustomHeight=0

[Magnification]
FontScaling=Default
SuperGraphics=1
AutoScaleMissingGraphics=1
SetInternalResolution=4x3
CustomInternalWidth=0
CustomInternalHeight=0


That door is going to trigger my OCD


LAN and WormNET buttons don't have the same height
I kinda have a feeling that the LAN button is shorter than the WormNET button... kinda
« Last Edit: October 10, 2016, 08:05 PM by TheMadCharles »

Offline StepS

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #28 on: October 10, 2016, 08:00 PM »
Intro isn't completed... just sayin'
That's mentioned in the known issues. Low priority, because too much work for little visibility (although I haven't actually measured how much that work would be).
The objects on the nuclear intro are intentionally replaced with empty images, because they are misplaced at the moment. And must be in sync with the background, as there's no alpha-transparency support in BMP (even more so 8bit).

That door is going to trigger my OCD
This is normal right now (however, it's mentioned in the known issues). The door uses the size as provided by the graphics package. In your case it's 900 -> 720, so the 720p door. There are two ways to 'fix' this:
1) center the door, and make all objects under it invisible when the door is in front. This is my current plan.
2) additionally stretch the door in realtime, a la AutoScaleMissingGraphics (nearest-neighbor). Would look awful, especially if we stretch it to your aspect ratio too.

Also, you are using an x900 resolution. Unfortunately, x900 resolutions (1440x900 and 1600x900) are the unluckiest at the moment (if we don't count 1440p and beyond), because there's no x1.75 (840p) package, only 720p and 960p. So you're forced to 720p. In the future, it might become possible to use arbitrary-height packages. The module will then scan and choose the most appropriate package for you. So you could have a true 900p or 768p package for example.
« Last Edit: October 10, 2016, 08:15 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline h3oCharles

Re: wkSuperFrontendHD 0.4 released [With HD graphics!]
« Reply #29 on: October 21, 2016, 03:25 PM »
What if someone wants to make a theme for this frontend, what do they need to know? what kind of bmp files used etc.?